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can not take account of what’s happening to the volume in voice 1 because
of repeats, etc. In this case the actual volume is equal to the global volume
plus the volume increment for THE FIRST NOTE in voice 1.
It does mean that you are able to add dynamics to voice 1 and the rest of
the tune will follow suit. The volume device is only active in voice 1 where
the volume increment of each note can be set to between 0 and 15 using
A
and
S
. If the note volume plus the global volume is greater than 15 the
volume device is shown in blue. This is because the hardware will not
accept a volume greater than 15. If you set the global volume to 0 you have
the whole range of dynamics available to you in voice 1 and hence in the
rest of the tune. However, perhaps the best way to start is to set the global
volume to say 7 and use volume increments of between 0 and 8 for
dynamics.
Despite having to play the notes in all voices at the same volume at any
particular time there are two ways of changing the effective volume be-
tween voices. You can choose or define a filter (in the SYNTHESISER)
which reduces the actual volume of a note. Since the filter can be on or off
in any voice this gives a fair measure of control. Finally changing the shape
of a note - the ADSR part of the envelope can considerably soften the note.
Markers
One or two markers may be used in each voice to assist in the editing of a
tune. Markers are inserted under the current note by pressing
M
and
deleted by pressing
M
again. Pairs of markers are required to define a
section of a voice by many Commands including Macros. They are also
particularly useful for labelling the start of a particular section of a voice. If
you need to play and scroll a single voice from a set point several times,
position a marker there and use the
<
key to locate it again. A marker to the
right of the cursor can be found by pressing
>
.
Switch marker on/off
Marker
M
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