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6. PAWN
The Pawn can move either one or two squares forward on its original move, and then one square
forward at any time afterward. When capturing, it advances one square diagonally (forward).
When a Pawn reaches the last rank, it must be immediately exchanged for a Queen, Rook, Bishop,
or a Knight of the same colour as the Pawn, at the player's choice and without taking into account
the other pieces still remaining on the chessboard. This exchange is called a "promotion".
A Pawn can attack a square crossed by an enemy Pawn which has been advanced two squares in
one move from its original square as though the latter had been moved only one square. This
capture may be made only on the move immediately following such an advance and is called
capturing "en passant". (When your computer makes an en passant capture it will display the
symbol "ep".)
Hints & Tips
Get a feel for the values of different pieces, which will be useful when making decisions on
captures and exchanges. In general, try to capture the more valuable pieces. Some important
principles:
Castle your King into safety as soon as possible.
If you control the centre squares, this will give you the advantage. To do this, move your
centre pawns and develop your Bishops and Knights early in the game.
Take advantage of capture situations, particularly if you will gain material.
Concentrate – don't be caught off guard by your opponent!
NOVAG
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Copyright © 2006 Perfect Technology Ltd., Hong Kong.
Summary of Contents for Citrine
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