5
7.
GO
: Your KING represents the GO KEY. Briefly lift your King off the board to enter GO.
Note:
Whenever the unit is computing the colour indicator on the LCD is flashing (bar on top
left corner of LCD). In this case the menu mode cannot be accessed.
To change a level setting please refer to chapter: SQUARE A8 SET LEVEL
GAME FEATURES
I. Making
a
Move
This chess computer has a magnet-sensor chessboard, which registers your moves automatically
when the pieces are moved. Moves to be executed for the computer are indicated by the LED
lights on each square and on the LCD display. Each square on the chessboard is named according
to the standard adopted by the World Chess Federation (F.I.D.E.) which are the coordinates of
each square from
a1
to
h8
, all moves are also shown on the LCD.
II. Capturing
a
Piece
If the chess computer makes a capturing move it will show on the LCD the symbol "
x
" and in
case of En Passant pawn captures it will also show "
ep
". Please complete this move for the chess
computer, first remove the captured piece and place it on the side of the board, then move the
computer’s piece to the square of the captured piece. If you wish to make a capture, make this
move as for a normal one and remove the captured piece.
III.
Taking Back a Move
Use this function to retract a bad move or just try a different line of play. Wait until it is your turn
to move and then take back the computer’s last move (indicated on the LCD). Once completed,
the square LEDs of the previous move will light up and the move will also be shown on the LCD.
Make that respective move and the computer will illuminate the square LEDs of the move
preceding that one (also displayed on the LCD), and so on. If a captured piece is involved make
the move as indicated by the LEDs and the LCD, then place the captured piece back on the square
that is illuminated (also shown on the LCD). To exit this mode and continue play, simply input
your next move when it is your turn or force the computer to make a move via GO (lift your King
off the board briefly).
Note:
If you select the COLOUR or SET UP function to alter the position of any of the pieces,
all prior moves will be deleted and you may not TAKE BACK moves before the change
of colour or position. If no moves are in the game history the LCD will show [
bEG in
].
The computer can store up to 112 halfmoves. When you reach the beginning of the current
game the display will show [
bEG in
] and when you have reached the New Game Position
the computer will display [01 -- --].
IV.
Trace Forward a Move
Use this function if you wish to trace your moves forward again after having taken them back
with either TAKING BACK A MOVE (see above) or the GAME REVIEW FUNCTION (see
below Features: Square G8). All moves taken back previously will be stored in the memory and
can be traced forward. Wait until it is your turn to move, briefly lift your King off the board (Go).
The square LEDs of the current move of the move history will light up for 6 seconds. Make that
respective move within 6 seconds and the computer will illuminate the next current move of the
move history going forward. If there is no more move, the LCD will display “END”.
You can at anytime ignore the LEDs trace forward indication and execute your move. The
computer will then calculate its response move and the move history up to this move will be
erased.
Summary of Contents for Citrine
Page 1: ...NOVAG citrine INSTRUCTION...