9
The first 16 levels are the Fixed Time Levels. When you select one of these levels,
you are asking the computer to make its counter-move within the specified time
limit.
•
Average Time Levels
Level
Time per move
Level
Time per move
L - C1
4 sec.
L - D1
120 sec.
L - C2
6 sec.
L - D2
180 sec.
L - C3
10 sec.
L - D3
240 sec.
L - C4
20
sec.
L - D4
300
sec.
L - C5
30
sec.
L - D5
360
sec.
L - C6
40
sec.
L - D6
420
sec.
L - C7
60
sec.
L - D7
460
sec.
L - C8
90
sec.
L - D8
500
sec.
On Average Time Levels, the computer uses half of the specified time to search for
its counter-move and continues until it finishes the current iteration.
Note:
These are average times of a larger number of moves. In the opening and
endgame, the computer tends to play faster, but in complicated middle
game positions it may take longer for the computer to make its move.
•
Fixed Depth Levels
Level Ply
Level
Ply
L - E1
1 ply
L - F1
9
ply
L - E2
2 ply
L - F2
10 ply
L - E3
3 ply
L - F3
11 ply
L - E4
4 ply
L - F4
12 ply
L - E5
5 ply
L - F5
13 ply
L - E6
6 ply
L - F6
14 ply
L - E7
7 ply
L - F7
15 ply
L - E8
8 ply
L - F8
infinite
On Fixed Depth Levels, the computer's search depth is limited to the number of ply
(halfmoves) corresponding to the current level. On these levels, especially on the