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19 

 

RULES OF CHESS 

 

I. GENERAL 

MOVES 

 

1.  The two players must alternate in making one move at a time. The player with the white pieces 

moves first to start the game. 

 

2.  With the exception of castling (section II.1.), a move is the transfer of a piece from one square 

to another square which is either vacant or occupied by an enemy piece. 

 

3.  No piece, except the Rook when castling and the Knight (section II.5) may cross a square 

occupied by another piece. 

 

4.  A piece moved to a square occupied by an enemy piece captures it as part of the same move. 

The captured piece must be immediately removed from the chessboard by the player making 

the capture. 

 

5.  When one player moves a piece into a position whereby he can attack the King, the King is in 

"Check" (displayed on the computer by "+") and must either   

a)  move the King, 

b)  block the path of the attacking piece with another piece, or 

c)  attack the attacking piece. 

 

6.  The game is over when there is no escape for the King from an attacking piece. This is known 

as "Checkmate" (displayed by " ‡ "). 

 

II. INDIVIDUAL 

MOVES 

 

1. KING  

Except when castling, the King can move only one space to any adjoining square (including 

diagonally) which cannot be attacked by an enemy piece. 

 

Castling is a move of both the King and either Rook which counts as a single move (of the 

King) and is executed as follows: 

 

a)  the King is moved from its original square two squares toward either Rook on the 

 same 

row, 

and 

b)  the Rook is moved to the opposite side of the King. 

 

Castling cannot occur if: 

a)  the King has already been moved. 

b)  the Rook has already been moved. 

c)  the King's original square or the square which the King must cross or the one which it is 

 

to occupy is attacked by an enemy piece. 

d)  there is any piece between the King and the Rook. 

 

2. QUEEN  

The Queen can move to any square along the same row, column or diagonal on which it stands 

(except as limited by Article I.3). 

 

Summary of Contents for AMETHYST

Page 1: ...1 NOVAG AMETHYST INSTRUCTION...

Page 2: ...E New Game Key 6 8 SETTING LEVEL OF SKILL Level Key 7 9 TRAINING FUNCTION Training Key 11 10 MOVE SUGGESTION Hint Key 12 11 TAKE BACK A MOVE Take Back Key 12 12 CHANGING SIDES Colour Key 13 13 VERIFYI...

Page 3: ...x Capture ep Capture en Passant Draw Check Checkmate White move indication Black move indication Error indication 3 GETTING STARTED Set up the chess pieces on the board with yourself playing White The...

Page 4: ...es to be executed for the AMETHYST are indicated by the LCD display Each square on the chess board is named according to standard adopted by the World Chess Federation F I D E which are the co ordinat...

Page 5: ...ll immediately start to compute its reply Wait for the computer to reply and then use the TAKE BACK facility see section 11 You may now enter your move again Capturing a piece If the computer indicate...

Page 6: ...u may not castle your King into check out of check or through check The NOVAG AMETHYST accepts and executes castling in set up board positions b En Passant If you or the computer make an en passant ca...

Page 7: ...piece you wish to promote underpromote to by pressing the respective piece symbol key The computer will then start computing its counter move If the computer Pawn reaches the opposite side of the boar...

Page 8: ...ress the LEVEL key and the square C3 the LCD display will show L C3 Once you have set the desired skill level press ENTER to exit this mode If you want to check which level the computer is set to pres...

Page 9: ...d time to search for its counter move and continues until it finishes the current iteration Note These are average times of a larger number of moves In the opening and endgame the computer tends to pl...

Page 10: ...this level to have your Novag chess computer analyze complicated positions for hours or even days Novice Levels Level Capture Depth Search L G1 1 ply L G2 2 ply L G3 3 ply L G4 4 ply L G5 5 ply L G6...

Page 11: ...ong time If there is a solution the computer will show you first the move to execute then the display will indicate the mate solution If there is no solution the computer will display no nE If you wis...

Page 12: ...and the computer will reply accordingly Note To clear the display whilst in TRAINING mode press the CLEAR key and the display will show or 10 MOVE SUGGESTION Hint Key The computer can suggest moves if...

Page 13: ...game by entering a new and hopefully stronger move or ask for the computer s next move by pressing the ENTER key Use the VERIFY facility see section 13 to verify the position in doubt Please note tha...

Page 14: ...o ask the computer the position of any chosen piece Select now the type of piece s to be verified by using the keys marked with the symbol of the piece The colour can be changed by pressing the COLOR...

Page 15: ...to solve chess problems e g solve mate problems or to set handicaps by removing or entering a piece as well as changing the positions of pieces The computer will accept and execute castlings pawn pro...

Page 16: ...ve Next press the square that you wish to move this piece to Select the piece to be entered via Piece Symbol key Enter then the piece by gently pressing it on the desired square The respective rank an...

Page 17: ...the computer calculates for the side to move All moves will be computed according to the set skill level Please don t forget to update the board position by moving the pieces without applying pressur...

Page 18: ...he enclosed warranty card 19 TECHNICAL INFORMATION Program Size 4 KByte ROM 768 Byte RAM CPU Clock Speed 8 Mhz Klick membrane function keys 16 Power Consumption 6V DC 5ma Battery Operated 4 x 1 5V UM...

Page 19: ...g piece with another piece or c attack the attacking piece 6 The game is over when there is no escape for the King from an attacking piece This is known as Checkmate displayed by II INDIVIDUAL MOVES 1...

Page 20: ...remaining on the chessboard This exchange is called a promotion A Pawn can attack a square crossed by an enemy Pawn which has been advanced two squares in one move from its original square as though...

Page 21: ...an standard which is guaranteed by the importer whose name is marked on the enclosed warranty card Not suitable for children under 36 months due to inclusion of small parts NOVAG PERFECT TECHNOLOGY LT...

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