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3. ROOK 

The Rook can move to any square along the same row or column    on which it stands (except 

as limited by Article I.3). 

 

4. BISHOP  

The Bishop can move to any square along the same diagonal on which it stands (except as 

limited by Article 1.3). 

 

5. KNIGHT  

The Knight's move is in the shape of an "L", moving two squares horizontally vertically, and 

then one square at 90° angle from the first move. These two moves can be reversed (one square 

and then two) if desired. 

 

6. PAWN  

The Pawn can move either one or two squares forward on its original move, and then one 

square forward at any time afterward. When capturing, it advances one square diagonally 

(forward). When a Pawn reaches the last row, it must be immediately exchanged for a Queen, 

Rook, Bishop, or a Knight of the same colour as the Pawn, at the player's choice and without 

taking into account the other pieces still remaining on the chessboard. This exchange is called a 

"promotion". 

 

A Pawn can attack a square crossed by an enemy Pawn which has been advanced two squares 

in one move from its original square as though the latter had been moved only one square. This 

capture may be made only on the move immediately following such an advance and is called 

capturing "en passant". (When your computer makes an en passant capture it will display the 

symbol "ep".) The en passant moves is also described under section 

6.b

) in this instruction. 

 

III. HINTS 

TIPS 

 

Get a feel for the values of different pieces, which will be useful when making decisions on 

captures and exchanges. In general, try to capture the more valuable pieces. Some important 

principles: 

 

− 

Castle your King into safety as soon as possible. 

− 

If you control the center squares, this will give you the advantage. To do this, move your 

center 

pawns and develop your Bishops and Knights early in the game. 

− 

Take advantage of capture situations, particulary if you will gain material. 

− 

Concentrate – don't be caught off guard by your opponent!

 

 

 

 

 

 

Summary of Contents for AMETHYST

Page 1: ...1 NOVAG AMETHYST INSTRUCTION...

Page 2: ...E New Game Key 6 8 SETTING LEVEL OF SKILL Level Key 7 9 TRAINING FUNCTION Training Key 11 10 MOVE SUGGESTION Hint Key 12 11 TAKE BACK A MOVE Take Back Key 12 12 CHANGING SIDES Colour Key 13 13 VERIFYI...

Page 3: ...x Capture ep Capture en Passant Draw Check Checkmate White move indication Black move indication Error indication 3 GETTING STARTED Set up the chess pieces on the board with yourself playing White The...

Page 4: ...es to be executed for the AMETHYST are indicated by the LCD display Each square on the chess board is named according to standard adopted by the World Chess Federation F I D E which are the co ordinat...

Page 5: ...ll immediately start to compute its reply Wait for the computer to reply and then use the TAKE BACK facility see section 11 You may now enter your move again Capturing a piece If the computer indicate...

Page 6: ...u may not castle your King into check out of check or through check The NOVAG AMETHYST accepts and executes castling in set up board positions b En Passant If you or the computer make an en passant ca...

Page 7: ...piece you wish to promote underpromote to by pressing the respective piece symbol key The computer will then start computing its counter move If the computer Pawn reaches the opposite side of the boar...

Page 8: ...ress the LEVEL key and the square C3 the LCD display will show L C3 Once you have set the desired skill level press ENTER to exit this mode If you want to check which level the computer is set to pres...

Page 9: ...d time to search for its counter move and continues until it finishes the current iteration Note These are average times of a larger number of moves In the opening and endgame the computer tends to pl...

Page 10: ...this level to have your Novag chess computer analyze complicated positions for hours or even days Novice Levels Level Capture Depth Search L G1 1 ply L G2 2 ply L G3 3 ply L G4 4 ply L G5 5 ply L G6...

Page 11: ...ong time If there is a solution the computer will show you first the move to execute then the display will indicate the mate solution If there is no solution the computer will display no nE If you wis...

Page 12: ...and the computer will reply accordingly Note To clear the display whilst in TRAINING mode press the CLEAR key and the display will show or 10 MOVE SUGGESTION Hint Key The computer can suggest moves if...

Page 13: ...game by entering a new and hopefully stronger move or ask for the computer s next move by pressing the ENTER key Use the VERIFY facility see section 13 to verify the position in doubt Please note tha...

Page 14: ...o ask the computer the position of any chosen piece Select now the type of piece s to be verified by using the keys marked with the symbol of the piece The colour can be changed by pressing the COLOR...

Page 15: ...to solve chess problems e g solve mate problems or to set handicaps by removing or entering a piece as well as changing the positions of pieces The computer will accept and execute castlings pawn pro...

Page 16: ...ve Next press the square that you wish to move this piece to Select the piece to be entered via Piece Symbol key Enter then the piece by gently pressing it on the desired square The respective rank an...

Page 17: ...the computer calculates for the side to move All moves will be computed according to the set skill level Please don t forget to update the board position by moving the pieces without applying pressur...

Page 18: ...he enclosed warranty card 19 TECHNICAL INFORMATION Program Size 4 KByte ROM 768 Byte RAM CPU Clock Speed 8 Mhz Klick membrane function keys 16 Power Consumption 6V DC 5ma Battery Operated 4 x 1 5V UM...

Page 19: ...g piece with another piece or c attack the attacking piece 6 The game is over when there is no escape for the King from an attacking piece This is known as Checkmate displayed by II INDIVIDUAL MOVES 1...

Page 20: ...remaining on the chessboard This exchange is called a promotion A Pawn can attack a square crossed by an enemy Pawn which has been advanced two squares in one move from its original square as though...

Page 21: ...an standard which is guaranteed by the importer whose name is marked on the enclosed warranty card Not suitable for children under 36 months due to inclusion of small parts NOVAG PERFECT TECHNOLOGY LT...

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