steps which is 25 seconds long. If the program needs to be
shorter, touch the
END
pad.
To change colours and gobos, select the new combination,
deselect then reselect the lantern by pressing the lantern select
pad twice; or, to change the colour and gobo of all selected
lanterns, touch the
RUN
pad.
Real time programs can be built up one lantern at a time, or
in groups, until all 16 channels are involved, by repeating the
programming process, selecting different lanterns. When
programming, the lanterns that are not selected, will display the
patterns that have already been written, allowing movement of
lanterns to be synchronized.
Editing programs
The write enable/disable switch on the rear panel must be in
the enable position.
Select the program to be edited using the
PROG
pad. Select
the step to be edited using the step pad. Set the colours and
gobos and select the lanterns to be edited. Move the beams to
the required position using the joystick and touch
ENTER
.
Extending programs.
Select the program to be edited using the
PROG
pad.
Using the
STEP
pad, select the step after the last step in the
existing program. Continue programming as above until the last
step of the new program is reached, and touch step to advance
to the next step, then select Lantern #1 and touch
END
.
Programs must be extended one step at a time, it is not possible
to extend programs using the real-time programming technique.
Shortening programs.
Select the program to be edited using the
PROG
pad. Using
the step pad, select the step which is one more than the last step
of the edited program and touch
END
.
Notes on DMX.
The DMX system is a high-speed digital data system, which
can transmit all the information required for light dimmers, multi-
motor lighting effects etc. down a single cable.
Each unit connected to the DMX signal is given an address,
and it compares this to the data being sent on the DMX cable, so
© N.J.D. Electronics 1997
-Page 9-
User Guide
IQ-MX80