the required program number appears in the display.
Set up the required colours, gobos and beam positions on the
lanterns for the first step of the program and touch
ENTER
.
The letter
E
appears in the step display to acknowledge that enter
has been touched. Touch
STEP
to advance to the next step in
the program. The lanterns will then display the settings previously
stored in the new step. To view the current settings of the joystick
and colour/gobo pads, touch
RUN
.
Repeat for the other steps in the program, up to a maximum
of 250 steps.
If programming fewer then 250 steps; after the last step,
Select lantern #1, touch
STEP
to advance to the next step, and
then touch
END
. The letter
E
appears in the program display to
acknowledge that end has been programmed.
It is most effective to program each lantern in turn. When
programming, lanterns that are not selected will display the
colours and positions that have already been programmed into
them.
Touch the
WRITE
pad again to exit from program-write
mode. Switch the write disable switch back into the disable
position to protect the programs that had been written.
When writing or running programs, the
BLACKOUT
pad
operates the shutter leaving the lamp on.
Real time programming.
The write enable/disable switch on the rear panel must be in
the enable position.
Select write by touching the
WRITE
pad, the write LED will
flash. Select the required program by touching the
PROG
pad,
until the required program number appears in the display.
If the program is not to involve all 16 lanterns, first clear the
program as follows: Select
BLACKOUT
and all 16 lanterns.
Set the joystick to the centre. Then touch
START
and wait until
the display counts to 250.
Set the colours and gobos and select the lanterns required.
Move the beams to the starting position using the joystick. When
ready, touch the
START
pad. The IQ-MX80 will record the
joystick position ten times per second, making a program of 250
© N.J.D. Electronics 1997
-Page 8-
User Guide
IQ-MX80