Lantern number
DMX
Switches ON
start address (other switches off)
14
105
64, 32, 8
15
113
64, 32, 16
16
121
64, 32, 16, 8
1
(reversed in X direction)
5
4
2
(reversed in X direction)
13
8, 4
3
(reversed in X direction)
21
16, 4
4
(reversed in X direction)
29
16, 8, 4
5
(reversed in X direction)
37
32, 4
6
(reversed in X direction)
45
32, 8, 4
7
(reversed in X direction)
53
32, 16, 4
8
(reversed in X direction)
61
32, 16, 8, 4
9
(reversed in X direction)
69
64, 4
10
(reversed in X direction)
77
64, 8, 4
11
(reversed in X direction)
85
64, 16, 4
12
(reversed in X direction)
93
64, 16, 8, 4
13
(reversed in X direction)
101
64, 32, 4
14
(reversed in X direction)
109
64, 32, 8, 4
15
(reversed in X direction)
117
64, 32, 16, 4
16
(reversed in X direction)
125
64, 32, 16, 8, 4
If the lantern has switches labelled "1", "2" or "128", set
these to OFF. Switch 4 reverses the X-direction movement. This
allows the joystick to work in the most logical fashion, depending
on whether the lanterns are facing towards or away from the
controller. Predators and later IQ250/IQ500 have an extra x-
reverse switch. For these lanterns set the "4" switch to OFF.
The IQ-MX80 only outputs the first 128 DMX channels. A
lantern with its DMX address set to a number greater than 128
will not function.
Up to 32 lanterns may be connected to the IQ-MX80.
Lanterns assigned to the same channel will perform identically.
The total length of DMX cable run should not exceed 250m
© N.J.D. Electronics 1997
-Page 4-
User Guide
IQ-MX80