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Primary Front

Second Front

Join

You can join two units of the same type into one unit if both units have been 

damaged. The newly formed unit has the combined amount of fuel and ammo of 

the individual units, but that number cannot exceed the maximum amount for that 

unit type.To join units, move one unit onto a space occupied by a unit of the same 

type and touch Join on the command menu. Joining ends the turn for both units.

Hide

Stealth fighters are the only units with cloaking technology that allows them to hide. 

When cloaked, stealth fighters can only be attacked by other fighter jets.

Repair

Black boats are units that are capable of using war funds to repair damaged units in 

the field of battle. They also simultaneously supply those units with fuel and ammo.

Explode

Black bombs are the only units capable of exploding. The bombs explode upon 

command, damaging all units within the blast radius.

Send

The send command is used in dual-front DS Battles to transfer 

units from bases and factories on the main front to the 

secondary front. Units are typically sent to the vicinity of the 

secondary front HQ. If a unit can’t be sent to the secondary 

front, a notice will appear.

Wait

Choose this command when you do not want the unit to take any action.

Load

Transport units have the ability to carry other units. They can carry units with low 

movement ranges farther than normal, even allowing them to cross otherwise 

impassable terrain. To load a unit, select it and move it onto a space occupied by a 

transport unit. Next, touch Load on the command menu. You can place the cursor on 

a transport vehicle to view intel on the units being carried.

Drop

Loaded units can, of course, be unloaded. First, use the cursor to move the transport 

unit to the desired location. If the transport unit stops in terrain that allows for the 

unloading of troops, Drop will appear in the command menu. When you touch Drop, 

a cursor will appears that will allow you to choose where you want to unload a unit. 

If the transport is carrying two units, you must choose which unit you’ll unload. 

Dive

Submarines are the only units with the ability to dive. The only units that can attack 

submerged submarines are cruisers and other submarines..

• Units being transported are not damaged if the transport vehicle is fired upon.    

   However, if a transport is destroyed while carrying another unit, that unit is also    

   destroyed.

• Transports can continue to load units even after they have been ordered to Wait.

• In some DS Battles, the area of the secondary front that 

units are sent to can vary.

Send

Send

Send

Summary of Contents for Advanced Wars: Dual Strike

Page 1: ...INSTRUCTION BOOKLET OUTSIDE FRONT COVER OUTSIDE BACK COVER PRINTED IN USA Nintendo of America Inc P O Box 957 Redmond WA 98073 0957 U S A www nintendo com 58292A...

Page 2: ...orm the battery Do not dispose of battery pack in a fire Do not touch the terminals of the battery or cause a short between the terminals with a metal object Do not peel or damage the battery label WA...

Page 3: ......

Page 4: ...pically take effect once you lift the stylus off the screen Confirm that your Nintendo DS is turned off Insert your Advance Wars Dual Strike Game Card and turn the power on Read the screen pictured to...

Page 5: ...all of your saved data press and hold SELECT the L Button and right on the Control Pad when you touch the Advance Wars Dual Strike panel on the Nintendo DS system menu You will be given the option to...

Page 6: ...cannot be seen Vision ranges vary for each unit You cannot attack units that are not within your vision range Infantry and mech units normally have a vision range of 2 This means they can scout two sp...

Page 7: ...property has a capture number which drops each turn by the number of HP the capturing unit has An infantry or mech unit with 10 HP can capture a property with a capture number of 20 in two days Once a...

Page 8: ...appear Wait Choose this command when you do not want the unit to take any action Load Transport units have the ability to carry other units They can carry units with low movement ranges farther than...

Page 9: ...val Mode Only Choose this option to get a hint about the current map CO Selection The CO selection screen allows you to choose the COs you want to use in battle If you want to change the CO you will f...

Page 10: ...nish issuing commands to end your turn Change Appears Only in Tag Battles Select Change in a tag battle to switch to your other CO Doing so will end your turn When using a Dual Strike power both COs c...

Page 11: ...Face three computer controlled opponents Fight against the computer in a two front battle Deployed 2 COs 3 COs 4 COs War Room Classic Design Maps Maps that provide you with a set type and number of pr...

Page 12: ...hose subjects Keep playing to build up your stats and earn medals Battle Maps Visit the Battle Maps store to buy new maps outfits for your COs and other useful information Touch an item on the shop sc...

Page 13: ...ows you to send an original map created in the map editor to one other player On the map trading screen player one must choose who will send the map The sender must then touch a map to send The player...

Page 14: ...and touch any unit in the list Next touch the Place Unit icon then touch a location on the map where you want it placed To place terrain use the Select Terrain and Place Terrain icons Touch the Delete...

Page 15: ...ndo DS One for each player Advance Wars Dual Strike Game Card One for each player Steps 1 Make sure that all DS systems are turned off then insert a Advance Wars Dual Strike Game Card into each system...

Page 16: ...systems The DS menu screen will appear 2 Touch the DS Download Play panel The game selection screen will appear 3 Touch the Advance Wars Dual Strike panel The game confirmation screen will appear 4 W...

Page 17: ...ul land unit ever developed It was designed by the Green Earth army Its size makes it the slowest of the tanks Fire Vision 1 6 70 Move Fuel Ammo Cost 5 000 Weapon One Weapon Two APC These units can tr...

Page 18: ...er When cloaked these planes can only be attacked by fighters and other stealth fighters They can only be detected if a unit is directly adjacent to it Missile 0 Fire 0 Vision 1 9 45 Move Fuel Ammo Co...

Page 19: ...e Missile Silos Each army in the field has a headquarters that acts as its base of operations An HQ can supply ammo and fuel restore HP and provide superior defensive cover for all ground units Victor...

Page 20: ...e gets angry She earns an additional 100 funds from allies bases Truffles Pork rinds Grit A laid back style masks his dependability He is a peerless marksman who is devastating with indirect combat un...

Page 21: ...epower but his shoddy technique sometimes reduces the damage his units deal Proverbs ramen Fondue Koal A CO of the Black Hole Army who is always planning his next destructive act Charges his CO Power...

Page 22: ...charge The original purchaser is entitled to this warranty only if the date of purchase is registered at point of sale or the consumer can demonstrate to Nintendo s satisfaction that the product was...

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