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Victory and Defeat

Tag Battles

Fog of War

War Funds

Experience and Wars Points

Infantry and Mech Vision Ranges

Ambushes

Setup

DS Battle

There are units from five different nations in all. Battles consist of a CO 

issuing orders (fire, move, capture, etc.) to her troops, then waiting while the 

enemy CO does the same. When both COs are finished, the day ends. The 

cycle continues until a victor emerges. 

Tag Battles allow you to use two different COs in a single battle. At the end of your turn, touch Change 

to pass command to the other CO. By building up both CO Power meters and using the Dual Strike 

power, both COs can attack and use their Super CO Powers in a single turn. 

At the start of each turn, war funds are collected from properties (bases, cities, HQ, etc.) controlled by 

your army. These funds are added to your total and can be used to produce more units. 

Each time you clear a map in the Campaign, War Room, Survival, or Combat modes you earn Wars 

Points, the currency in Wars World. Any COs you used in the battle also earn experience points. A CO’s 

rank increases by one level each time his experience-point total hits 1000.

Each unit has a vision range. In missions with Fog of War enabled, 

anything that falls beyond that range of vision is obscured by the Fog 

of War and cannot be seen. Vision ranges vary for each unit. You 

cannot attack units that are not within your vision range.

Infantry and mech units normally have a vision 

range of 2. This means they can scout two spaces 

around them. When these units climb a mountain, 

their vision range expands to five spaces.

In Fog of War battles, a unit moving to a space 

outside its vision range may encounter a hidden 

enemy unit. When this happens, that unit is 

ambushed—it stops immediately and cannot accept 

any commands until the next turn.

Before beginning a battle, you must deploy your troops. After making your 

adjustments, touch Deploy.

Some battles feature action on both the top screen and the Touch Screen. 

These missions are called DS Battles. In a DS Battle, the Touch Screen is the 

main front and the top screen is the secondary front.

Orange Star

Blue Moon

Yellow Comet

Green Earth

Black Hole

•These conditions may change depending on the map or the game mode.

Note: not all missions and modes require setup before deployment.

Note: war funds carry over from turn to turn but not from one mission to the next.

•In these battles, touch the X Swap icon on the Touch Screen to switch the top-screen  

  display between the secondary front and the intel screen.

•Use the cursor to select units, and then touch the R Info icon to get more detailed    

   intel on the selected unit.

Mission Complete (Victory)
Mission Failure (Defeat)

Capture Enemy HQ / All Enemies Defeated
HQ Captured by Enemy / All Troops Defeated / Surrender

Summary of Contents for Advanced Wars: Dual Strike

Page 1: ...INSTRUCTION BOOKLET OUTSIDE FRONT COVER OUTSIDE BACK COVER PRINTED IN USA Nintendo of America Inc P O Box 957 Redmond WA 98073 0957 U S A www nintendo com 58292A...

Page 2: ...orm the battery Do not dispose of battery pack in a fire Do not touch the terminals of the battery or cause a short between the terminals with a metal object Do not peel or damage the battery label WA...

Page 3: ......

Page 4: ...pically take effect once you lift the stylus off the screen Confirm that your Nintendo DS is turned off Insert your Advance Wars Dual Strike Game Card and turn the power on Read the screen pictured to...

Page 5: ...all of your saved data press and hold SELECT the L Button and right on the Control Pad when you touch the Advance Wars Dual Strike panel on the Nintendo DS system menu You will be given the option to...

Page 6: ...cannot be seen Vision ranges vary for each unit You cannot attack units that are not within your vision range Infantry and mech units normally have a vision range of 2 This means they can scout two sp...

Page 7: ...property has a capture number which drops each turn by the number of HP the capturing unit has An infantry or mech unit with 10 HP can capture a property with a capture number of 20 in two days Once a...

Page 8: ...appear Wait Choose this command when you do not want the unit to take any action Load Transport units have the ability to carry other units They can carry units with low movement ranges farther than...

Page 9: ...val Mode Only Choose this option to get a hint about the current map CO Selection The CO selection screen allows you to choose the COs you want to use in battle If you want to change the CO you will f...

Page 10: ...nish issuing commands to end your turn Change Appears Only in Tag Battles Select Change in a tag battle to switch to your other CO Doing so will end your turn When using a Dual Strike power both COs c...

Page 11: ...Face three computer controlled opponents Fight against the computer in a two front battle Deployed 2 COs 3 COs 4 COs War Room Classic Design Maps Maps that provide you with a set type and number of pr...

Page 12: ...hose subjects Keep playing to build up your stats and earn medals Battle Maps Visit the Battle Maps store to buy new maps outfits for your COs and other useful information Touch an item on the shop sc...

Page 13: ...ows you to send an original map created in the map editor to one other player On the map trading screen player one must choose who will send the map The sender must then touch a map to send The player...

Page 14: ...and touch any unit in the list Next touch the Place Unit icon then touch a location on the map where you want it placed To place terrain use the Select Terrain and Place Terrain icons Touch the Delete...

Page 15: ...ndo DS One for each player Advance Wars Dual Strike Game Card One for each player Steps 1 Make sure that all DS systems are turned off then insert a Advance Wars Dual Strike Game Card into each system...

Page 16: ...systems The DS menu screen will appear 2 Touch the DS Download Play panel The game selection screen will appear 3 Touch the Advance Wars Dual Strike panel The game confirmation screen will appear 4 W...

Page 17: ...ul land unit ever developed It was designed by the Green Earth army Its size makes it the slowest of the tanks Fire Vision 1 6 70 Move Fuel Ammo Cost 5 000 Weapon One Weapon Two APC These units can tr...

Page 18: ...er When cloaked these planes can only be attacked by fighters and other stealth fighters They can only be detected if a unit is directly adjacent to it Missile 0 Fire 0 Vision 1 9 45 Move Fuel Ammo Co...

Page 19: ...e Missile Silos Each army in the field has a headquarters that acts as its base of operations An HQ can supply ammo and fuel restore HP and provide superior defensive cover for all ground units Victor...

Page 20: ...e gets angry She earns an additional 100 funds from allies bases Truffles Pork rinds Grit A laid back style masks his dependability He is a peerless marksman who is devastating with indirect combat un...

Page 21: ...epower but his shoddy technique sometimes reduces the damage his units deal Proverbs ramen Fondue Koal A CO of the Black Hole Army who is always planning his next destructive act Charges his CO Power...

Page 22: ...charge The original purchaser is entitled to this warranty only if the date of purchase is registered at point of sale or the consumer can demonstrate to Nintendo s satisfaction that the product was...

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