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Rachael
A young Orange Star CO.
She strives to follow in the
footsteps of her big sister,
Nell. Her troops work
hard, increasing base
repairs by one.
Hard work
Excuses
Jake
A young, energetic CO who
is also a top-notch tank
commander. He fights best
on wide-open plains.
Clubbing
Easy listening
Likes Dislikes
CO Dossier
When Fog of War is present, units deployed in reefs can only be seen by
adjacent units and air units. Aside from this benefit, reefs offer few other
advantages. Air units cannot hide in reefs during Fog of War.
Reefs
Bridges are essential: they allow ground units to cross bodies of water. Bridges
provide no other terrain benefits.
Bridges
Missile silos can be used by infantry and mech units. Move one of these
units onto a missile silo to fire a single missile with an unlimited range of
fire and a blast radius of two spaces. Each silo contains one missile.
Missile Silos
Each army in the field has a headquarters that acts as its base of operations. An
HQ can supply ammo and fuel, restore HP, and provide superior defensive cover
for all ground units. Victory is yours if you can capture your enemy’s HQ.
Headquarters (HQ)
Cities can be allied, neutral, or controlled by the enemy. Both infantry and
mech units can capture neutral and enemy cities, which can then provide
ground units with supplies and HP.
Cities
Bases are the deployment points for all ground units. In addition to providing
supplies and HP to these units, they also provide excellent defensive cover.
Bases
Air units enter the field of battle from these air bases. They also receive
supplies and regain HP here. They offer excellent defensive cover.
Airports
Naval bases are the deployment points for all naval units. They also provide
them with ammo, fuel, and repairs. Ports are safe havens for ships and subs
because of their excellent defensive cover.
Ports
Capture these properties to improve communication between your units,
thereby improving their attack power.
Communication
Towers
Summary of Contents for Advanced Wars: Dual Strike
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