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6-3-2 Game Time and Ranking (2nd press of Test Switch)
This test indexes through the timing lights from “start” to “end”, and the
ranking lights from top to bottom.
a.
GAME TIME a moving lighted display indicating relative time
elasped and remaining in game. Game time is set at the factory, and is
not adjustable.
b .
RANKING indicates the level of a player’s success compared to a
preset number of hits per rank level. The display should sequentially
light each of the ranking messages from the top to the bottom.. .i.e.
YOU WIN!, PRETTY GOOD!, NOT BAD!, DO BETTER!, and
CRABS WIN!
NOTE: If any of the 14 volt lamps fail to light, check for and replace
defective bulbs with new ones
the Operator Convenience Pack. 14 volt
lamp and flourescent lamp replacement is described in Section 8-1.
Crab Drive Mechanism (3rd press of the Test Switch)
a.
CRAB MOVEMENT -checks that each of the four crabs makes a
smooth and continuous run along its track from one “cave” to the
other, and that each moves independently of the others. Crabs move
from left to right or right to left, and photo cells show on timing board.
b .
OF’TICAL SENSOR OPERATION -is checked by observing the
Game Time display as each crab makes its run across its track. The
start, midway and end lights will activate related to the crab’s location
on the track.
c.
GRABBED CRAB ALARM is tested by grabbing a moving crab to
attempt to stop its progress along the game play field track. This
simulates what would happen if someone interfers with normal game
operation. If functioning properly, the slip clutch of the drive mecha-
nism will disengage, the crab character will stop, and a loud alarm will
sound. When this happens, the game must be shut down and restarted
by the operator to return it to ready-to-play status.
6-3-4 LED Test Mode (4th press of the Test Switch)
With this fourth press of the Test Switch, a red LED “2” appears in the Hit
Score window and a red LED “1” appears in the Hi Score window.
63-5 Audio Test Game Play (5th press of the Test Switch)
This tests that the game play sound is functioning properly and at the
desired volume.
Summary of Contents for Air Combat
Page 1: ...0 a CD 3 ij z...
Page 17: ...COIN CONTROLS COIN DOOR ASSEMBLY 14...
Page 18: ...rts Drawings 1s...
Page 19: ...9 l BASE ASSEMBLY Front View...
Page 20: ...9 2 COCKPIT ASSEMBLY AC0501708 00...
Page 21: ...9 3 MONITOR CABINET ASSEMBLY Front...
Page 22: ...9 4 MONITOR CABINET ASSEMBLY Rear...
Page 23: ...9 5 SEAT ASSEMBLY AC05 01706 00 20...
Page 24: ...9 6 CONTROL PANEL LOGIC BOARD ASSEMBLY AC0501447 00 2 1...
Page 26: ...8 23...
Page 28: ...Wiring Diagram...
Page 29: ...AIR COMBAT WIRING DIAGRAM 27...
Page 30: ...NOTES 28...
Page 31: ...CRACKY CRAB Operators Manual...
Page 57: ......
Page 58: ...PARTS LIST...
Page 63: ...10 PARTS LIST cont DRIVE ASSEMBLY P L A I N W A S H E R M5 SPLIT PIN...
Page 65: ...10 PARTS LIST cont CRAB CHARACTER ASSEMBLY HEX WRENCH DIAMETER 4MM ACCESSORY 32...
Page 67: ...t 6 2 w e i CRACKY CRABTM Wiring Harness Diagram 34...
Page 68: ..._ _ _ __ WACKY CRABTM Wiring Hamess Diagram 35 r...