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STEP 1: DEPLOY YOUR FLEET

Secretly position your 5 small ships onto the bottom half 
of your torpedo launcher. Your opponent does the same.  
Ships must be positioned horizontally  
or vertically, never diagonally. See  
Figure 7 for an example.

STEP 2: LOCATE TARGET! 

On your turn:
1. Call out a letter/number co-ordinate:  

for example, A3.

2. Your opponent looks at his/her own  

fleet on the bottom half of his/her  
torpedo launcher.

•  

If no ship is there, your opponent says, “OPEN WATER.” 
You then place a white peg in that co-ordinate on the 
top half of your torpedo launcher. 

• If a ship is there, your opponent says, “TARGET 

LOCATED.” 

Your opponent

 then places a red peg in that 

co-ordinate on the bottom half of his/her torpedo 
launcher. 

You

 place a red peg in that co-ordinate on the 

top half of your torpedo launcher.

This ends your turn. Now your opponent takes a turn calling 
out a co-ordinate.

Aircraft Carrier

Battleship

Submarine

Cruiser

Destroyer

Large
Ships

Small
Ships

Fig. 6

Fig. 7

4

Summary of Contents for Battleship Torpedo Attack

Page 1: ...2 PLAYERS CONTENTS Ocean grid with base 1 Torpedo tray 4 Peg trays 2 Periscopes with visors 8 Torpedo marbles 2 Torpedo launchers 10 Large ships 10 Small ships Red scoring pegs White scoring pegs Lab...

Page 2: ...move the game parts from their wrappings Discard all waste 2 Apply the labels as shown in Figure 1 below PREPARE FOR BATTLE Commanders sit opposite each other with the game on a table between them 1 T...

Page 3: ...it into the ocean grid holes Then clip a visor onto the back of each periscope See Figure 4 5 The torpedo marbles Drop 3 torpedo marbles into each launcher as shown in Figure 5 6 The scoring markers S...

Page 4: ...half of his her torpedo launcher If no ship is there your opponent says OPEN WATER You then place a white peg in that co ordinate on the top half of your torpedo launcher If a ship is there your oppon...

Page 5: ...e 8 shows where you place your pegs in two turn examples TURN EXAMPLES YOUR TURN You call out H10 Your opponent checks the bottom half of his grid None of his fleet is located there Your opponent call...

Page 6: ...r Commanders when setting a ship on the ocean use the last co ordinate called out to work out where to place your ship See Figure 9 2 Ready Aim Fire Now you attack by doing the following Look down int...

Page 7: ...on the left side of the ocean grid shows you how many points you score See Figure 11 for an example WINNING THE GAME The winner is the first to reach 1 000 points after both commanders have taken the...

Page 8: ...toll free Canadian consumers please write to Hasbro Canada Corporation 2350 de la Province Longueuil QC Canada J4G 1G2 European consumers please write to Hasbro UK Ltd Hasbro Consumer Affairs P O BOX...

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