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SCORING 

A miss!

If you miss your opponent’s ship, take aim again and fire 
another torpedo. If you miss with all 3 torpedoes, the ship 
has escaped and cannot be attacked again. Remove it from the 
ocean grid and give it back to your opponent. Drop your used 
torpedoes back into your launcher. It is now your opponent’s 
turn to call out a co-ordinate.

A hit!

If you hit your opponent’s ship, take it and place it next  
to you. Move your scoring marker forward the correct number 
of points. The scoring table on the left side of the ocean 
grid shows you how many points you score. See Figure 11  
for an example.

WINNING THE GAME

The winner is the first to reach 1,000 points after both 
commanders have taken the same number of turns. If no  
one reaches 1,000 points, the commander with the higher  
score wins.

Ties:

 In case of a tie, have a sudden death shoot-out!

STORAGE

Flip the ocean grid back over before storing your game in  
the box. Remove the visors from the torpedo launchers and  
put the pegs back in their bags.

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  These numbers do not 
 correspond directly with 
  Final Instruction Sheet 

Guide only do not print 

Hit with torpedo 1 – score 200

Hit with torpedo 2 – score 150

Hit with torpedo 3 – score 100

Fig. 11

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Summary of Contents for Battleship Torpedo Attack

Page 1: ...2 PLAYERS CONTENTS Ocean grid with base 1 Torpedo tray 4 Peg trays 2 Periscopes with visors 8 Torpedo marbles 2 Torpedo launchers 10 Large ships 10 Small ships Red scoring pegs White scoring pegs Lab...

Page 2: ...move the game parts from their wrappings Discard all waste 2 Apply the labels as shown in Figure 1 below PREPARE FOR BATTLE Commanders sit opposite each other with the game on a table between them 1 T...

Page 3: ...it into the ocean grid holes Then clip a visor onto the back of each periscope See Figure 4 5 The torpedo marbles Drop 3 torpedo marbles into each launcher as shown in Figure 5 6 The scoring markers S...

Page 4: ...half of his her torpedo launcher If no ship is there your opponent says OPEN WATER You then place a white peg in that co ordinate on the top half of your torpedo launcher If a ship is there your oppon...

Page 5: ...e 8 shows where you place your pegs in two turn examples TURN EXAMPLES YOUR TURN You call out H10 Your opponent checks the bottom half of his grid None of his fleet is located there Your opponent call...

Page 6: ...r Commanders when setting a ship on the ocean use the last co ordinate called out to work out where to place your ship See Figure 9 2 Ready Aim Fire Now you attack by doing the following Look down int...

Page 7: ...on the left side of the ocean grid shows you how many points you score See Figure 11 for an example WINNING THE GAME The winner is the first to reach 1 000 points after both commanders have taken the...

Page 8: ...toll free Canadian consumers please write to Hasbro Canada Corporation 2350 de la Province Longueuil QC Canada J4G 1G2 European consumers please write to Hasbro UK Ltd Hasbro Consumer Affairs P O BOX...

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