SCORING
A miss!
If you miss your opponent’s ship, take aim again and fire
another torpedo. If you miss with all 3 torpedoes, the ship
has escaped and cannot be attacked again. Remove it from the
ocean grid and give it back to your opponent. Drop your used
torpedoes back into your launcher. It is now your opponent’s
turn to call out a co-ordinate.
A hit!
If you hit your opponent’s ship, take it and place it next
to you. Move your scoring marker forward the correct number
of points. The scoring table on the left side of the ocean
grid shows you how many points you score. See Figure 11
for an example.
WINNING THE GAME
The winner is the first to reach 1,000 points after both
commanders have taken the same number of turns. If no
one reaches 1,000 points, the commander with the higher
score wins.
Ties:
In case of a tie, have a sudden death shoot-out!
STORAGE
Flip the ocean grid back over before storing your game in
the box. Remove the visors from the torpedo launchers and
put the pegs back in their bags.
10
These numbers do not
correspond directly with
Final Instruction Sheet
Guide only do not print
Hit with torpedo 1 – score 200
Hit with torpedo 2 – score 150
Hit with torpedo 3 – score 100
Fig. 11
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