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Firing Torpedoes

As soon as one commander has located all the co-ordinates of  
a ship, that commander may fire on the ship!

Follow the steps below when firing on an opponent’s ship:

1. Set the ship on the ocean 

Your opponent places a matching large ship on his side of the 
ocean grid. Figure 6 on page 4 shows which large and small 
ships match each other.

Note: 

There is one row  

on the ocean grid for  
every 2 rows on a  
torpedo launcher.  
Commanders, when  
setting a ship on the  
ocean, use the last  
co-ordinate called  
out to work out where  
to place your ship!  
See Figure 9.

2. Ready, Aim, Fire!  

Now you attack by doing the following:
• Look down into your periscope mirror as shown in Figure 10.
• Find the tip of the ship’s  

rod hanging down below the  
surface of the ocean grid.  
You won’t see the ship  
itself in the mirror. If  
you can’t see the rod,  
wiggle the ship as you look  
in the mirror.

• Line up the arrow in the  

middle of your mirror with  
the tip of the ship’s rod.

• Now fire a torpedo by squeezing the red trigger  

on your torpedo launcher. 

F 2 

Rod

Last

co-ordinate

Fig. 9

Fig. 10

6

Summary of Contents for Battleship Torpedo Attack

Page 1: ...2 PLAYERS CONTENTS Ocean grid with base 1 Torpedo tray 4 Peg trays 2 Periscopes with visors 8 Torpedo marbles 2 Torpedo launchers 10 Large ships 10 Small ships Red scoring pegs White scoring pegs Lab...

Page 2: ...move the game parts from their wrappings Discard all waste 2 Apply the labels as shown in Figure 1 below PREPARE FOR BATTLE Commanders sit opposite each other with the game on a table between them 1 T...

Page 3: ...it into the ocean grid holes Then clip a visor onto the back of each periscope See Figure 4 5 The torpedo marbles Drop 3 torpedo marbles into each launcher as shown in Figure 5 6 The scoring markers S...

Page 4: ...half of his her torpedo launcher If no ship is there your opponent says OPEN WATER You then place a white peg in that co ordinate on the top half of your torpedo launcher If a ship is there your oppon...

Page 5: ...e 8 shows where you place your pegs in two turn examples TURN EXAMPLES YOUR TURN You call out H10 Your opponent checks the bottom half of his grid None of his fleet is located there Your opponent call...

Page 6: ...r Commanders when setting a ship on the ocean use the last co ordinate called out to work out where to place your ship See Figure 9 2 Ready Aim Fire Now you attack by doing the following Look down int...

Page 7: ...on the left side of the ocean grid shows you how many points you score See Figure 11 for an example WINNING THE GAME The winner is the first to reach 1 000 points after both commanders have taken the...

Page 8: ...toll free Canadian consumers please write to Hasbro Canada Corporation 2350 de la Province Longueuil QC Canada J4G 1G2 European consumers please write to Hasbro UK Ltd Hasbro Consumer Affairs P O BOX...

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