background image

Use the 

bottom

 half of your grid to mark which of your  

ships have been located. Use only red pegs on this part  
of your grid.

Use the 

top

 half of your grid to mark the co-ordinates 

of your opponent’s ships, and to keep track of which co-
ordinates you have called out. Use both red and white pegs  
on this part of the grid.

When the last co-ordinate of any target has been called out, 
the commander who owns it must call out “SHIP LOCATED.” 

Figure 8 shows where you place your pegs in two  
turn examples.

TURN EXAMPLES

YOUR TURN

• You call out H10. 
• Your opponent checks the bottom half of his grid. 

None of his fleet is located there.

• Your opponent calls back, “OPEN WATER!”
• You place a white peg at H10  

on the top half of your grid.

YOUR OPPONENT’S TURN

• Your opponent calls out H7.
• You check the bottom half of  

your grid and see that your  
battleship is located there.

• You call back, “TARGET  

LOCATED!”

• Your opponent places a red  

peg at H7 on the top half  
of his grid.

• You place a red peg at H7 on the bottom half of  

your grid.

Fig. 8

Top half

(your opponent’s fleet)

Bottom half  

(your own fleet)

H7

H10

5

Summary of Contents for Battleship Torpedo Attack

Page 1: ...2 PLAYERS CONTENTS Ocean grid with base 1 Torpedo tray 4 Peg trays 2 Periscopes with visors 8 Torpedo marbles 2 Torpedo launchers 10 Large ships 10 Small ships Red scoring pegs White scoring pegs Lab...

Page 2: ...move the game parts from their wrappings Discard all waste 2 Apply the labels as shown in Figure 1 below PREPARE FOR BATTLE Commanders sit opposite each other with the game on a table between them 1 T...

Page 3: ...it into the ocean grid holes Then clip a visor onto the back of each periscope See Figure 4 5 The torpedo marbles Drop 3 torpedo marbles into each launcher as shown in Figure 5 6 The scoring markers S...

Page 4: ...half of his her torpedo launcher If no ship is there your opponent says OPEN WATER You then place a white peg in that co ordinate on the top half of your torpedo launcher If a ship is there your oppon...

Page 5: ...e 8 shows where you place your pegs in two turn examples TURN EXAMPLES YOUR TURN You call out H10 Your opponent checks the bottom half of his grid None of his fleet is located there Your opponent call...

Page 6: ...r Commanders when setting a ship on the ocean use the last co ordinate called out to work out where to place your ship See Figure 9 2 Ready Aim Fire Now you attack by doing the following Look down int...

Page 7: ...on the left side of the ocean grid shows you how many points you score See Figure 11 for an example WINNING THE GAME The winner is the first to reach 1 000 points after both commanders have taken the...

Page 8: ...toll free Canadian consumers please write to Hasbro Canada Corporation 2350 de la Province Longueuil QC Canada J4G 1G2 European consumers please write to Hasbro UK Ltd Hasbro Consumer Affairs P O BOX...

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