Use the
bottom
half of your grid to mark which of your
ships have been located. Use only red pegs on this part
of your grid.
Use the
top
half of your grid to mark the co-ordinates
of your opponent’s ships, and to keep track of which co-
ordinates you have called out. Use both red and white pegs
on this part of the grid.
When the last co-ordinate of any target has been called out,
the commander who owns it must call out “SHIP LOCATED.”
Figure 8 shows where you place your pegs in two
turn examples.
TURN EXAMPLES
YOUR TURN
• You call out H10.
• Your opponent checks the bottom half of his grid.
None of his fleet is located there.
• Your opponent calls back, “OPEN WATER!”
• You place a white peg at H10
on the top half of your grid.
YOUR OPPONENT’S TURN
• Your opponent calls out H7.
• You check the bottom half of
your grid and see that your
battleship is located there.
• You call back, “TARGET
LOCATED!”
• Your opponent places a red
peg at H7 on the top half
of his grid.
• You place a red peg at H7 on the bottom half of
your grid.
Fig. 8
Top half
(your opponent’s fleet)
Bottom half
(your own fleet)
H7
H10
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