
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C
ONQUER
THE
W
ORLD
Conquer the World is a series of linked
Rise of Nations
scenarios wherein you
start as the leader of one tribe in the Ancient Age, uniting distant provinces,
allying with friendly foreign governments, and crushing those in your way…
until you rule the entire world.
Unlike a typical
Rise of Nations
game, each Conquer the World scenario
occurs in a comparatively narrow historical period. It will take several
scenarios to work through a single Age.
Since you will control a world-spanning empire, however, you have several
special resources and features at your disposal, such as Bonus Cards, which
can shift the odds to your favor in battle.
To start a Conquer the World game, click
Solo Game
on the Main Menu,
and then click
Conquer the World Campaign
. You will be prompted to
select a nation and diffi culty setting. Click either
New Campaign, Continue
Campaign,
or
Load Campaign
to launch Conquer the World.
How to Play Conquer the World
Initiating an Attack
You start Conquer the World with one army and one territory, which is your
capital. Thereafter, you use your armies to attack foreign and unclaimed
territories.
To attack an adjacent territory, click your Army Figure. All allowed attack
moves will be displayed with green arrows. Move your Army into the
territory you want to conquer and click the
Start
button.
Note: You may only initiate one attack per turn, unless it is an overrun attack
(see page 34).
Bonus Cards
After you click the
Start
button you will be prompted to play any Bonus
Cards in your possession unless attacking an unclaimed territory.
Obtain Bonus Cards by conquering territories or by purchasing random
Bonus Cards. Bonus Cards give extra resources, armies, or other special
powers during a battle. Bonus Cards may only be used once.
The Attack
After you use Bonus Cards, you will launch into a
Rise of Nations
scenario.
The goals of the scenario depend on the specifi cs of the territory you are
attempting to capture. You may have to defend a city from barbarian hordes,
or invade and capture the capital City of an enemy.
After the Attack
If you are successful, you will receive spoils from the territory, possibly
including: Tribute, Bonus Cards, Supply Centers, Wonders of the World,
and rare resources. The territory is added to your nation.
Defending Territories
After you attack, other nations may invade your territories. When you defend,
you will fi rst be given the opportunity to play Bonus Cards.
Other Actions
During a turn you may also:
Move your armies to adjacent territories within your nation (indicated
by blue arrows).
Initiate diplomatic negotiations with other nations.
Buy random Bonus Cards.
Upgrade the strength of your territories.
Purchase territories.