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Stable/Auto Plant
Stables are where Cavalry units are created, and
ultimately, when Stables become Auto Plants,
they create tanks and other motorized Cavalry.
Your nation must have researched one level of
Military technology and achieved the Classical
Age to build this structure.
To create Light, Heavy, or Ranged Cavalry units, select the
Stable, and then click their respective buttons in the Command
Palette. You may click multiple times to queue the production.
To upgrade your Cavalry, select the Stable, and then click the
appropriate upgrade button in the Command Palette. Your
nation must be of suffi cient Age and Military technology to
research these upgrades. When researched, all Cavalry of that
class are automatically improved.
Siege Factory/Factory
Siege Factories are where siege and artillery
units as well as Supply Wagons are created
(which can prevent attrition damage taken in
enemy territory). Your nation must have
suffi cient Military technology and achieved the
Classical Age to build this structure.
To produce siege units, select the Siege Factory, and then click
their respective buttons in the Command Palette. You may click
multiple times to queue the production.
To upgrade your siege units, select the Siege Factory, and
then click the upgrade button in the Command Palette. Your
nation must be of suffi cient Age to research this upgrade.
When researched, all siege units of that class are
automatically improved.
Airbase
Airbases are where aircraft are created. Your
nation must have researched suffi cient levels
of Military technology and have achieved the
Industrial Age to build this structure.
To create aircraft, select the Airbase, and click their respective
buttons in the Command Palette. You may click multiple times
to queue the production.
To upgrade your aircraft, select the Airbase, and then click the
upgrade button in the Command Palette. Your nation must be of
suffi cient Age to research these upgrades. When researched, all
aircraft of that class are automatically improved.
Missile Silo
Missile Silos create, store, and launch conven-
tional and nuclear missiles. Each Silo may hold
only one missile. You must have suffi cient levels
of Military technology and have achieved the
Modern Age to build this structure.
To create conventional or nuclear missiles, select the Missile
Silo, then click the appropriate buttons in the Command Palette.
To upgrade your missiles, select the Missile Silo, and then click
the upgrade button in the Command Palette. Your Nation must
be of suffi cient Age to research these upgrades. When re-
searched, all missiles of that class are automatically improved.
WARNING:
Using nuclear weapons infl icts vast damage on your
enemies. There are, however, political consequences levied against
any nation that uses them, such as an embargo, which temporarily
freezes the offending nation’s ability to trade resources. There are
environmental repercussions as well; an Armageddon countdown
begins. Any other nuclear strike increments the countdown closer to
zero. When it reaches zero the game is lost for ALL players.