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Fortifications

Fortifi cations are military structures that may be built outside your Cities’ 
economic radii, but within your National Borders. 

Fortifi cation names change through the Ages; for example, Forts become 
Castles, Fortresses, and fi nally Redoubts. Fortifi cations require that your 
nation possess suffi cient Age and Military technologies to construct them.

Lookout

This structure provides a large observation radius 
and is useful when built near an enemy border or 
on the outskirts of your territory where sneak 
attacks are likely. Lookouts have no offensive 
capabilities and cannot garrison troops. In the 
Industrial Age, the Lookout upgrades to an Air 

Defense Gun and gains the ability to shoot down enemy aircraft. 

Tower

This small cheap fortifi cation automatically 
attacks enemies when in range. It can also 
garrison units, which adds to its offensive power 
as well as protects and heals damaged units. 

To upgrade Citizen fi ghting capabilities and health, select a 
Tower and then click the upgrade button. Your Citizens gain the 

To Arms

 button on their Command Palette, which increases 

their fi ghting capabilities. Your nation must have researched 
the appropriate Age for these upgrades. 

To infl ict attrition damage on your enemies (automatic 
damage done to enemy units in your territory), research 
these technologies. To research, click the Tower and then 
click this button.

Fort

Forts are the largest and most powerful 
Fortifi cations. Forts may not be built too close
to enemy Cities or other Forts. Generals and Spies 
are created here.

Forts protect a larger area than Towers and 
automatically attack any enemies within range 

with greater force. A large number of friendly troops may be garrisoned 
within a Fort. 

Forts have an infl uence on National Borders. If built near your border they 
extend it farther out.

To upgrade the range and Line-of-Sight of your Forts and 
Towers as well as the effect your Forts have on National Borders, 
click the upgrade button. Your Nation must have the appropriate 
Age and Military technologies for these upgrades.

To increase the effectiveness of your Generals and Spies, click 
the upgrade button. Your nation must have the appropriate Age 
and Military technologies for these upgrades.

Wonders of the World

Throughout history, nations have created great 
works of art, architecture, and technology, which 
stand as monuments to their cultures. There are 
fourteen Wonders in 

Rise of Nations

. Each 

Wonder requires a substantial investment of 
resources to construct, but each provides great 
benefi ts to your nation.

Summary of Contents for Rise of Nations

Page 1: ...ight Cavalry Heavy Infantry Heavy Cavalry Heavy Infantry Ranged Cavalry Archers Tanks Light Cavalry Artillery Weapons Cavalry Tanks Anti Aircraft Tanks Infantry Fighter Aircraft Fighter Aircraft Anti Aircraft Cruisers Bomber Aircraft Fighter Aircraft Anti Aircraft Helicopters Fighter Aircraft Anti Aircraft Heavy Ships Fire Ships Submarines Light Ships Heavy Ships Bombardment Ships Ships Heavy Bomb...

Page 2: ...enagers are more likely than adults to experience these seizures The risk of photosensitive epileptic seizures may be reduced by taking the following precautions Play in a well lit room Do not play when you are drowsy or fatigued If you or any of your relatives have a history of seizures or epilepsy consult a doctor before playing Information in this document including URL and other Internet Web s...

Page 3: ...creen click Express Install for a default installation without further prompting Or if you want to install the game to a location other than the default click Install and follow the instructions on the screen Note Throughout this manual click refers to using the left button on your mouse If you need to use the right mouse button it will be specifically called out as right click GETTING HELP Rollov...

Page 4: ...ent and maximum number of units City Limit Indicator Current and maximum number of Cities Help Text Detail Click to cycle low medium and high Help text levels Game Menu Change game options save and load games or quit Data Display Signal Other Player Sends a flashing signal to other players Diplomacy Click to access the pop up Diplomacy Panel Chat Click or press ENTER to chat with other players Dat...

Page 5: ... gathering and other commerce structures such as Farms and Mines Note The more Citizens you have constructing a building the faster it is built Military Buildings Click to access the menu that allows your Citizen to build military structures such as Barracks and Forts Wonders Click to access the menu that allows your Citizen to build Wonders of the World such as the Pyramids Repair Select a Citize...

Page 6: ...y and special Citizens see also Scholars and Caravans page 13 gather resources construct and repair buildings and in a limited fashion defend your nation and attack enemies Military units attack enemy units and buildings and defend your nation Depending on the type of military unit they may operate on land sea or air Special units are those with additional powers they are Generals Spies Scouts and...

Page 7: ...or from green to yellow to red RESOURCES Resources let you construct buildings and units as well as research upgrades and technologies Every City in your nation brings in a small fixed income of Food and Timber but there are many other ways to increase resource accumulation Common Resources Common resources are gathered by Citizens in resource gathering structures such as Farms and Mines Each reso...

Page 8: ... time bonus of Oil Oil gather rates may be boosted by Refineries see page 20 Wealth Wealth is acquired by establishing Trade Routes between your Cities and by researching Taxation technologies at the Temple To establish a Trade Route first build a Market near one of your Cities To build a Market select a Citizen click the Buildings button in the Command Palette click the Market button and then cli...

Page 9: ...t and its properties will be shown in the Unit Building Display To construct any building select a Citizen click the Buildings Military Buildings or Wonders button in the Command Palette click the appropri ate building button and then click a location on the map If an invalid construction site is selected the pointer will turn red Many military structures have their own defenses The range of these...

Page 10: ...ence technologies Research in these areas yields a variety of benefits to your nation see the Quick Reference Card for details To research a technology click the applicable button If you have enough resources to purchase it your nation will start researching that technology Technologies must be researched in order from lowest to highest left to right To advance to the Classical Age your nation mus...

Page 11: ... all Farms within the City where the Granary is constructed To build a Granary your nation must have sufficient levels of Science technology and have achieved the Classical Age To research successive upgrades to the Granary s Food gathering bonus select the Granary and then click the upgrade button in the Command Palette You may only research if your nation has a sufficient level of Science techno...

Page 12: ...Your nation must have researched Military Level 1 to build this structure To create Light and Heavy Infantry or Foot Archers select the Barracks and then click their respective buttons in the Command Palette You may click multiple times to queue the production To upgrade your Infantry select the Barracks and then click the appropriate upgrade button in the Command Palette Your nation must be of su...

Page 13: ...mproved Airbase Airbases are where aircraft are created Your nation must have researched sufficient levels of Military technology and have achieved the Industrial Age to build this structure To create aircraft select the Airbase and click their respective buttons in the Command Palette You may click multiple times to queue the production To upgrade your aircraft select the Airbase and then click t...

Page 14: ...ate Age for these upgrades To inflict attrition damage on your enemies automatic damage done to enemy units in your territory research these technologies To research click the Tower and then click this button Fort Forts are the largest and most powerful Fortifications Forts may not be built too close to enemy Cities or other Forts Generals and Spies are created here Forts protect a larger area tha...

Page 15: ... Competing National Borders Eventually the National Borders of expanding nations meet The nation that researches more Civic technology faster and places more border expanding structures near the competing nation s border will push their neighbor s border back All buildings and units inside another nation s territory take attrition damage Note City Centers cannot be lost in this fashion City Captur...

Page 16: ...der To join an Internet game you must know the specific Internet protocol address of the host Note Your IP address can be found on the game setup screen If you are hosting a game make sure all players have your IP address GameSpy Internet Matchmaking Matchmaking for these multiplayer games occurs through GameSpy servers You will be prompted to create a profile or log in with your name and password...

Page 17: ...ows Move your Army into the territory you want to conquer and click the Start button Note You may only initiate one attack per turn unless it is an overrun attack see page 34 Bonus Cards After you click the Start button you will be prompted to play any Bonus Cards in your possession unless attacking an unclaimed territory Obtain Bonus Cards by conquering territories or by purchasing random Bonus C...

Page 18: ... Rare Resources The specific rare resources within your territories Wonders The Wonders of the World you control Center Map Click to center the Strategic Map on your capital Next Turn Start Button Click after you have completed all actions to advance to the next turn or click to start a military action Buy Random Bonus Card Diplomacy Button Click to access the diplomacy screen where you may buy te...

Page 19: ...does not count as an attack during your turn and you are free to make another attack provided you have uncommitted armies to do so Overrun attacks are not allowed on an enemy s capital RISE OF NATIONS STRATEGIC OVERVIEW To win Rise of Nations you must become the most powerful nation You may do so by building Wonders of the World such as the Pyramids you may extend your National Border across the m...

Page 20: ...imation David Inscore Bill Podurgiel Ted Terranova Brian Busatti Rob Cloutier Zero Dean John FitzGerald Jason Johnson Jonathan Jacobson Michael D M Smith David Locke Stephen Varga Andrew Vogel Dan Halka Arian Tibbs Jay Gillen James Ku Dan Gregoras Jack Snyder Admin Jennifer Coenen Michael Payne Femi Orelaja Big Huge Test Team Chris Coleman Jason Cain Paul Bednarz Mark Whitehead Mark Sobota Daniel ...

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