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Economic Radius
Most non-military buildings—for example, a Farm, Library, or any World
Wonder—must be constructed within a City’s economic radius.
To determine a City’s radius, select a Citizen, and start to construct a building.
The economic radius will appear around the City. You may also select the City
and observe the radius distance in the Unit/Building Display.
Library
The Library is where your nation researches
Military, Civic, Commerce, and Science
technologies. Research in these areas provides
increasing benefi ts to your nation. Your nation
also researches Age advancements at the Library.
Libraries must be constructed within a City’s
economic radius. Only one Library per City is allowed.
Library Command Palette
To access the Library Command Palette in the lower-left corner, click the
Library. Technologies and Ages
unavailable
for research will be grayed out;
Technologies and Ages
already researched
are a solid color; Technologies
and Ages
available to be researched
are shown in full color.
The top row of the Library Command Palette, Ages, represents the overall
status, power, and level of technology your nation possesses. Many upgrades
require your nation to be in a certain Age.
The other rows are Military, Civic, Commerce, and Science technologies.
Research in these areas yields a variety of benefi ts to your nation (see the
Quick Reference Card for details).
To research a technology, click the applicable button. If you
have enough resources to purchase it, your nation will start
researching that technology. Technologies must be researched
in order from lowest to highest (left to right).
To advance to the Classical Age, your nation must have any two
technologies. Thereafter, your nation will require any four
additional technologies to advance further in Age (except in
Conquer the World games; see page 30).
If you have multiple Libraries, you may research multiple technologies
simultaneously. Future technologies become available only after all of the
technologies from the Ancient to the Information Age have been researched.
Market
The Market is where Caravans and Merchants are
created. Markets also give a bonus to your Wealth
gather rate. Markets must be constructed within a
City’s economic radius, and only one is allowed
per City.
If you have suffi cient Commerce technology,
Common Resources, except Knowledge, may be bought and sold at the
Market for Wealth. Select a Market and a trade panel will appear in the
Command Palette – or use the Market Panel on the Resource Interface.
You must buy and sell resources in batches of 100 units. In this example, you
earn 87 Wealth for selling 100 units of Food, and it costs 152 Wealth to buy
100 units of Food. Market prices will fl uctuate.