
EN
20
Single
(black-
white)
Depending on segment
single points score
Double
(red-
green)
Depending on segment
double points score
Sounds
“Laser”
A segment has been
hit, with extra indication
for double and triple
segments
“Double”
Double segment has
been hit
“Triple”
Triple segment has
been hit
“Score”
The player has scored
points (G07, G08)
“Close”
Scoring possible (G07,
G08)
“Open”
Scoring no longer possi-
ble (G07, G08)
“Too High”
Points have been de-
ducted
“Winner”
First winner found
“Bullseye”
Bullseye has been hit
“Next Player” Next player's turn
“Yes”
Target segment has
been hit
“Sorry”
Target segment has
been missed
“Wins the
match”
Player has won the
game
GAMES
The product features 18 different games
and 159 settings.
G01 – Count-Up
• The points are counted up for each
player until one of them has reached
the specified points score.
Target points score:
100, 200, 300, ..., 900
can be chosen
G02 – Count-Down
• The points are deducted from the
starting score for each player until one
of them has reached zero points.
Starting points score:
101, 201, 301, ...,
901
can be chosen
Variants
The 3 different variants can be selected
by pressing the
DOUBLE
button on the
control panel.
double in
– The game can only be started
when a double segment is hit
double out
– The game can only be end-
ed when a double segment is hit
double in/out
– The game can only be
started and ended when a double seg-
ment is hit
L
Bust
– When the player’s points
score is 1 or less than zero or the
points score 0 has been reached
without hitting a double segment,
the player cannot score points in
this round. The points total of the
previous round is retained.
Summary of Contents for 09636
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