Global Functions
57
loadMovie function
loadMovie(
url:String
,
target:Object
[,
method:String
])
:
Void
loadMovie(
url:String
,
target:String
[,
method:String
])
: Void
Loads a SWF or JPEG file into Flash Player while the original SWF file plays. JPEG files
saved in progressive format are not supported.
Tip
: If you want to monitor the progress of the download, use
MovieClipLoader.loadClip()
instead of this function.
The
loadMovie()
function lets you display several SWF files at once and switch among SWF
files without loading another HTML document. Without the
loadMovie()
function, Flash
Player displays a single SWF file.
If you want to load a SWF or JPEG file into a specific level, use
loadMovieNum()
instead of
loadMovie()
.
When a SWF file is loaded into a target movie clip, you can use the target path of that movie
clip to target the loaded SWF file. A SWF file or image loaded into a target inherits the
position, rotation, and scale properties of the targeted movie clip. The upper left corner of the
loaded image or SWF file aligns with the registration point of the targeted movie clip.
Alternatively, if the target is the root Timeline, the upper left corner of the image or SWF file
aligns with the upper left corner of the Stage.
Use
unloadMovie()
to remove SWF files that were loaded with
loadMovie()
.
Availability:
ActionScript 1.0; Flash Lite 1.1 - Loading JPEG files requires Flash Player 6 or
later.
Parameters
url
:
String
- The absolute or relative URL of the SWF or JPEG file to be loaded. A relative
path must be relative to the SWF file at level 0. Absolute URLs must include the protocol
reference, such as http:// or file:///.
target
:
Object
- A reference to a movie clip object or a string representing the path to a
target movie clip. The target movie clip is replaced by the loaded SWF file or image.
method
:
String
[optional] - Specifies an HTTP method for sending variables. The parameter
must be the string
GET
or
POST
. If there are no variables to be sent, omit this parameter. The
GET
method appends the variables to the end of the URL and is used for small numbers of
variables. The
POST
method sends the variables in a separate HTTP header and is used for
long strings of variables.
Summary of Contents for Flash Lite 2
Page 1: ...Flash Lite 2 x ActionScript Language Reference...
Page 22: ...22 Contents...
Page 244: ...244 ActionScript language elements...
Page 760: ...760 ActionScript classes...