MovieClip
477
gotoAndPlay (MovieClip.gotoAndPlay method)
public gotoAndPlay(frame:
Object
) : Void
Starts playing the SWF file at the specified frame. To specify a scene as well as a frame, use
gotoAndPlay()
.
You can extend the methods and event handlers of the MovieClip class by creating a subclass.
Availability:
ActionScript 1.0; Flash Lite 2.0
Parameters
frame
:
Object
- A number representing the frame number, or a string representing the label
of the frame, to which the playhead is sent.
Example
The following example uses the
_framesloaded
property to start a SWF file when all of the
frames are loaded. If all of the frames aren't loaded, the
_xscale
property of the
loader
movie clip instance is increased proportionally to create a progress bar.
Enter the following ActionScript in Frame 1 of the Timeline:
var pctLoaded:Number = Math.round(this.getBytesLoaded()/
this.getBytesTotal()*100);
bar_mc._xscale = pctLoaded;
Add the following code to Frame 2:
if (this._framesloaded<this._totalframes) {
this.gotoAndPlay(1);
} else {
this.gotoAndStop(3);
}
Place your content on or after Frame 3. Then add the following code to Frame 3:
stop();
See also
gotoAndPlay function
,
play function
Summary of Contents for Flash Lite 2
Page 1: ...Flash Lite 2 x ActionScript Language Reference...
Page 22: ...22 Contents...
Page 244: ...244 ActionScript language elements...
Page 760: ...760 ActionScript classes...