568
ActionScript classes
userData
:
Object
[optional] - An arbitrary piece of ActionScript data that is passed to the
callback
method. If the
userData
parameter is omitted,
undefined
is passed to the callback
method.
Returns
Boolean
- A Boolean value:
true
if the watchpoint is created successfully,
false
otherwise.
Example
The following example uses
watch()
to check whether the
speed
property exceeds the speed
limit:
// Create a new object
var myObject:Object = new Object();
// Add a property that tracks speed
myObject.speed = 0;
// Write the callback function to be executed if the speed property changes
var speedWatcher:Function = function(prop, oldVal, newVal, speedLimit) {
// Check whether speed is above the limit
if (newVal > speedLimit) {
trace ("You are speeding.");
}
else {
trace ("You are not speeding.");
}
// Return the value of newVal.
return newVal;
}
// Use watch() to register the event handler, passing as parameters:
// - the name of the property to watch: "speed"
// - a reference to the callback function speedWatcher
// - the speedLimit of 55 as the userData parameter
myObject.watch("speed", speedWatcher, 55);
// set the speed property to 54, then to 57
myObject.speed = 54; // output: You are not speeding
myObject.speed = 57; // output: You are speeding
// unwatch the object
myObject.unwatch("speed");
myObject.speed = 54; // there should be no output
See also
addProperty (Object.addProperty method)
,
unwatch (Object.unwatch method)
Summary of Contents for Flash Lite 2
Page 1: ...Flash Lite 2 x ActionScript Language Reference...
Page 22: ...22 Contents...
Page 244: ...244 ActionScript language elements...
Page 760: ...760 ActionScript classes...