Sound
599
Example
The following example loads a sound and displays the duration of the sound file in the
Output panel. Add the following ActionScript to your FLA or AS file.
var my_sound:Sound = new Sound();
my_sound.onLoad = function(success:Boolean) {
var totalSeconds:Number = this.duration/1000;
trace(this.d" ms ("+Math.round(totalS" seconds)");
var minutes:Number = Math.floor(totalSeconds/60);
var seconds = Math.floor(totalSeconds)%60;
if (seconds<10) {
seconds = "0"+seconds;
}
trace(":"+seconds);
};
my_sound.loadSound("song1.mp3", true);
The following example loads several songs into a SWF file. A progress bar, created using the
Drawing API, displays the loading progress. When the music starts and completes loading,
information displays in the Output panel. When the music starts and completes loading,
information writes to the log file. Add the following ActionScript to your FLA or AS file.
var pb_height:Number = 10;
var pb_width:Number = 100;
var pb:MovieClip = this.createEmptyMovieClip("progressBar_mc",
this.getNextHighestDepth());
pb.createEmptyMovieClip("bar_mc", pb.getNextHighestDepth());
pb.createEmptyMovieClip("vBar_mc", pb.getNextHighestDepth());
pb.createEmptyMovieClip("stroke_mc", pb.getNextHighestDepth());
pb.createTextField("pos_txt", pb.getNextHighestDepth(), 0, pb_height,
pb_width, 22);
pb._x = 100;
pb._y = 100;
with (pb.bar_mc) {
beginFill(0x00FF00);
moveTo(0, 0);
lineTo(pb_width, 0);
lineTo(pb_width, pb_height);
lineTo(0, pb_height);
lineTo(0, 0);
endFill();
_xscale = 0;
}
with (pb.vBar_mc) {
lineStyle(1, 0x000000);
moveTo(0, 0);
lineTo(0, pb_height);
}
Summary of Contents for Flash Lite 2
Page 1: ...Flash Lite 2 x ActionScript Language Reference...
Page 22: ...22 Contents...
Page 244: ...244 ActionScript language elements...
Page 760: ...760 ActionScript classes...