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CHAPTER 11
Slices, Rollovers,
and Hotspots
Slices are the basic building blocks for creating interactivity in Macromedia Fireworks 8. Slices
are web objects—they exist not as images, but ultimately as HTML code. You can view, select,
and rename them through the Web Layer in the Layers panel. This chapter discusses the
concepts central to slicing and gives procedures for using slices to incorporate interactivity
into your web pages.
Using the drag-and-drop rollover method of attaching interactivity to slices, you can quickly
create rollover and swap-image effects in the workspace. You can view the assigned behaviors
in the Behaviors panel and create more complex interactions using this panel.
You can also incorporate interactivity into your web pages with hotspots. Hotspots are used to
create an image map, which is HTML code that defines a
hot region
in an HTML document.
These regions do not necessarily link anywhere; they could just trigger a behavior or define
alternate text. Hotspots can also receive mouse events, allowing JavaScript behaviors to be
acted on in slices.
This chapter contains the following topics:
Creating and editing slices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .252
Making slices interactive. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 260
Preparing slices for export . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .269
Working with hotspots and image maps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .275
Summary of Contents for FIREWORKS 8-USING FIREWORKS
Page 1: ...Using Fireworks...
Page 78: ...78 Chapter 3 Selecting and Transforming Objects...
Page 142: ...142 Chapter 5 Working with Vector Objects...
Page 166: ...166 Chapter 6 Using Text...
Page 192: ...192 Chapter 7 Applying Color Strokes and Fills...
Page 234: ...234 Chapter 9 Layers Masking and Blending...
Page 250: ...250 Chapter 10 Using Styles Symbols and URLs...
Page 324: ...324 Chapter 13 Creating Animation...
Page 372: ...372 Chapter 14 Optimizing and Exporting...
Page 444: ...444 Chapter 16 Automating Repetitive Tasks...
Page 454: ...454 Chapter 17 Preferences and Keyboard Shortcuts...
Page 472: ...472 Index...