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Note that if both the
toon
and
inker
modifiers are applied to a model, only the first one that was
added to the model is returned.
This property can be tested but not set. Use the
addModifier
and
removeModifier
commands
to add and remove modifiers from models.
Example
This statement shows which modifiers are attached to the model named Juggler:
put member("ParkScene").model("Juggler").modifier
-- [#bonesPlayer, #lod]
See also
modifier[]
,
modifiers
,
addModifier
,
removeModifier
modifier[]
Syntax
member(
whichCastmember
).model(
whichModel
).modifier[
index
]
Description
3D model property; returns the type of the modifier found at the position specified by
index
within the model’s attached modifier list. The value returned is a symbol.
If no modifier is found at the specified position then this property’s value is void.
To obtain information about a model’s attached modifier list use the
modifier
property.
Direct access into an attached modifier’s properties is not supported through the use of
this command.
Example
put member("3d world").model("box").modifier[1]
-- #lod
See also
modifier
,
modifiers
,
addModifier
,
removeModifier
modifiers
Syntax
getRendererServices().modifiers
Description
Global 3D property; returns a list of modifiers available to models within 3D cast members.
Example
This statement returns the list of all currently available modifiers:
put getRendererServices().modifiers
-- [#collision, #bonesPlayer, #keyFramePlayer, #toon, #lod, \
#meshDeform, #sds, #inker]
See also
getRendererServices()
,
addModifier
Summary of Contents for DIRECTOR MX-LINGO DICTIONARY
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