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Lingo Dictionary
167
cuePointTimes
Syntax
member(whichCastMember).cuePointTimes
the cuePointTimes of member
whichCastMember
Description
Cast member property; lists the times of the cue points, in milliseconds, for a given cast member.
Cue point times are useful for synchronizing sound, QuickTime, and animation.
This property is supported by SoundEdit cast members, QuickTime digital video cast members,
and Xtra extension cast members that support cue points. Xtra extensions that generate cue points
at run time may not be able to list cue point names.
Example
This statement obtains the time of the third cue point for a sound cast member.
Dot syntax:
put member("symphony").cuePointTimes[3]
Verbose syntax:
put (getAt(the cuePointTimes of member "symphony",3))
See also
cuePointNames
,
mostRecentCuePoint
currentLoopState
Syntax
member(
whichCastmember
).model(
whichModel
).keyframePlayer.\
currentLoopState
member(
whichCastmember
).model(
whichModel
).bonesPlayer.\
currentLoopState
Description
3D
keyframePlayer
and
bonesPlayer
modifier property; indicates whether the motion being
executed by the model repeats continuously (
TRUE
) or plays to the end and is replaced by the next
motion in the modifier’s playlist (
FALSE
).
The default setting for this property is the value of the looped parameter of the
play()
command
that initiated playback of the motion, or the value of the
queue()
command that added the
motion to the modifier’s playlist. Changing the
currentLoopState
property also changes the
value of the
#looped
property of the motion’s entry in the modifier’s playlist.
Example
This statement causes the motion that is being executed by the model named Monster to repeat
continuously.
member("NewAlien").model("Monster").keyframePlayer.\
currentLoopState = TRUE
See also
loop (cast member property)
,
play() (3D)
,
queue() (3D)
,
playlist
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