11
/
27
3.
Confirmation of shading data
Each pixel data are output as a video output by configuring the settings below
Confirmation of shading gain value
1. shd_go=1
<CR> To select the shading gain setting mode(Light level coefficient)
2. shade=2
<CR> To permit to output the shading data.
3. shd_ul=N
<CR> Upper /lower bit switching. N: 0(upper 8bit) or 1(lower 4bit).
4. Shading gain values of each pixel are output as video output.
Confirmation of shading offset value
1. shd_go=2
<CR> To select the shading offset setting mode(Dark level coefficient)
2. shade=2
<CR> To permit to output the shading data
3. shd_ul=N
<CR> Upper /lower bit switching. N: 0(upper 8bit) or 1(lower 4bit).
4. Shading offset values of each pixel are output as video output.
4.
Direct entry of shading data
Entry of shading gain value
1
. shd_go=1
<CR> To select the shading gain setting mode(Light level coefficient)
2
. shade=3
<CR> To permit to input the shading data
3
. shd_ad1=M <CR> To enter the pixel address
shd_ad0=N <CR> pixel address: M x 256 + N
Pixel address starts from 0.
4
. shd_dat=N <CR> To enter the upper 8bit data. N: 0 to 255.
5
. shd_dat1=N <CR> To enter the lower 4bit data. N: 16 to 240.
6
. shd_set
<CR> To enter the shading data.
7
. Repeat step 3 to 6 when entering the shading data of another pixel.
8
. shade=1
<CR> To turn FFC function(Shading function) ON.
Entry of shading offset value
1
. shd_go=2
<CR> To select the shading offset setting mode(Dark level coefficient)
2
. shade=3
<CR> To permit to input the shading data
3
. shd_ad1=M <CR> To enter the pixel address
shd_ad0=N <CR> pixel address: M x 256 + N
Pixel address starts from 0.
4
. shd_dat=N <CR> To enter the upper 8bit data. N: 0 to 255.
5
. shd_dat1=N <CR> To enter the lower 4bit data. N: 16 to 240.
6
. shd_set
<CR> To enter the shading data.
7
. Repeat step 3 to 6 when entering the shading data of another pixel.
8
. shade=1
<CR> To turn FFC function(Shading function) on.