
PLAY
Playing the game
The oldest player goes fi rst. Play then continues clockwise.
On your turn roll the LEGO
®
Dice and carry out the action you rolled.
Watch out! If you start your turn in a space with a guard, you must spin the spinner to fi ght
him before rolling the Dice.
Move Ninja
Move your Ninja up to two spaces.
• If you move into a space with a guardhouse, you may stop and
search it. Then your turn ends.
• If you move into the same space as a guard and another Ninja,
team-up to fi ght the guard on a later turn.
You may not move diagonally or over walls.
Move Ninja and guard
• Move your Ninja one space, THEN
• Take a guard from the fortress wall and place it into any space containing a Ninja.
You may not place a guard into a space that already contains a guard.
Move Ninja and General
• Move your Ninja one space, THEN
• Move the General one step down the temple steps.
Swing Ninja and move General
• Place your Ninja anywhere in its current space. Attach
one end of the rope to the head of your Ninja and the
other end to the roof of a guardhouse. Swing your Ninja
to any space that you can reach and place the rope
back beside the board, THEN
• Move the General one step down the temple steps.
Searching guardhouses
If you move into a space with a guardhouse, you may stop and
immediately search it. Take the marker out of the guardhouse and
place it on the roof.
• If the marker is GRAY, you are discovered by a guard. Take a guard
from the fortress wall and place it into the same space as your Ninja.
• If the marker is GOLD, you fi nd a golden weapon. Take a golden
weapon from the side of the board and place it by the gate.
Fighting guards
If you start your turn in a space with a guard, you must spin the
spinner to fi ght him. You win the fi ght if you spin the color of your
Ninja, or of any Ninja in the same space.
• If you WIN, place the guard back on the fortress wall. Roll the LEGO
Dice as normal.
• If you LOSE, move the General one step down the temple steps.
Your turn ends. Do not roll the LEGO Dice.
3856_Rulebook_Ninjago_140.indd 4
2/2/11 2:01 PM