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AudioArray 2

 

parameters

Class, Layer, X, Y, Z, and Rotation:  

Settings similar to other Vectorworks® symbols and objects.  

  (“Z” is the distance

from the drawing’s ground plane to the bottom front center of the bumper.)

Array Details:

Column ID:  

The name for the inserted “parent”/“master” bumper and the “child”/“slave” loudspeakers and/or additional

bumpers.  Because this is how the Plug-In Object knows which 

AudioBox 2

 and 

AudioBumper 2

 models to control,

each Column ID MUST be unique

.

Location:  

A place for entering the array location (such as DSL).

Purpose:  

A place for entering the array purpose (such as Stereo Right).

Rack:  

A place for entering information about the rack driving the loudspeakers.

Drive Line:  

A place for entering information about the drive line feeding signal to the loudspeakers.

Note:  

A place for entering miscellaneous notes, such as rental source or stock number.

Configure Array...

 (button)

:  

 Opens the “Array Detail and Configuration” dialog.  This dialog is where you specify

bumper/support and loudspeaker details and configure the array (tilt angles, loudspeaker and/or bumper counts, and

loudspeaker and/or bumper positions in the array).

  (See pages 13-15 for more information.)

Current Types:

Bumper:  

The bumper type defined in the “Array Detail and Configuration” dialog, along with the quantity.

Extension Bar(s):  

The layout (center or sides) of Extension Bars (if defined).

A

B

, or 

C:  

The types and quantities of the loudspeakers defined in the “Array Detail and Configuration” dialog.

Weight (lb)

 or 

Weight (kg) 

:  After the 

Populate Array 

button has been clicked, the estimated total loudspeaker and

bumper weight of the array.  If the drawing units are Imperial, this will be shown in U.S. pounds.  If the drawing units

are Metric, this will be shown in kilograms.  

(Remember, THIS IS AN ESTIMATE ONLY.  YOU ARE 

STRONGLY

ADVISED TO CONFIRM ALL CALCULATIONS.)

Support:  

How the array is supported, as defined in the “Array Detail and Configuration” dialog.

Bottom Element Trim

:  After the 

Populate Array 

button has been clicked, the trim of the bottom loudspeaker or bumper.

Listening Height:  

The listening height reference for the loudspeakers’ dispersion lines.

Override “A” Vert. Disp. with Array Angles

Override “B” Vert. Disp. with Array Angles

 , and 

Override “C” Vert.

Disp. with Array Angles

:  Will force inserted 

AudioBox 2

 objects to use 

Angle Relative... 

angles for each of the three

loudspeaker types instead of stated 

Vertical Dispersion

 angles when drawing Dispersion lines.  

(Only potential

dispersions for loudspeaker definitions actually in the array will be enabled.  See 

Tilt Difference

 on page 10 and

Angle Relative to Preceding

 on page 15 for more information.)

 

Show Dispersion Range 1

Show Dispersion Range 1

, and  

Show Dispersion Range 1 

: Causes the 

AudioBox 2

 models

do draw top, bottom, left, and right dispersion lines, and a center reference for each of the three Dispersion ranges for

each of the 

AudioBox 2

 models in the array.  

(Only ranges allowed by loudspeaker definitions actually in the array

will be enabled. See the AudioBox 2 section in preceding pages and the  “Array Detail and Configuration” dialog

section on pages 13-15 for more information.)

  

Show Dispersion Hatch

:  Adds a hatch pattern to represent the listening area coverage “shadows” for each of the 

AudioBox

2

 models in the array.   

(See the AudioBox 2 section in preceding pages for more information.)

Show Rigging Guides

: Toggle to mark potential insertion points for hoist Symbols and Plug-In Objects.

Populate Array

 (button)

:  

Inserts 

AudioBox 2

 and/or 

AudioBumper 2

 models or replaces array models if you’ve made

adjustments in the

 

“Array Detail and Configuration” dialog.

  

(Only enabled if at least one loudspeaker or additional

bumper has been added in the “Array Detail and Configuration” dialog.  See the “Array Detail and Configuration”

dialog section on pages 13-15 for more information.)

Text Options...:  

A button to open the “Text Options” dialog, in which text elements are shown, hidden, and/or modified. 

(See page 17 for more information.)

Default Text Position

 (button)

:  

Returns text to its default location.  .

  

(Only enabled if text has been inserted.)

Parts Classes...:   

A button to open the “Parts Classes” dialog, used to assign the different elements comprising the

AudioArray 2

 model to different Classes..  

(See page 17 for more information.)

Update

 (button):  Click this button to regenerate the 

AudioArray 2

 object.  You might need to click this if you’re making

changes regarding using Class Attribute settings.  This button will also cause the array to be rebuilt or “repaired” using

current settings.

AudioArray 2 Build:  

The build number of the 

AudioArray 2

 Plug-In Object code.

 

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Summary of Contents for Audio ToolSet 2

Page 1: ...The Audio ToolSet 2 Suite build 3 0 manual...

Page 2: ...nable names For example a loudspeaker s Brand and Model might be Landru Design and LD6000 but a user can store the Type as Mid High Bumper and loudspeaker specifications are stored independently of ea...

Page 3: ...and or additional bumpers in a given array and NEW in AudioArray 2 of up to three different AudioBox 2 types in each for things like subs underhangs etc Geometry and data for each loudspeaker type is...

Page 4: ...on 2 61 rigging guides can now be shown marking potential insertion points for hoist Symbols and Plug In Objects NEW in version 3 speaker Rack and Drive Line data can be entered in the Array Detail an...

Page 5: ...3 0 Table of Contents System Requirements and License 6 Installation 7 General Introduction 8 AudioBox 2 9 10 AudioArray 2 11 15 AudioBumper 2 16 Text Options 17 Parts Classes 17 Library File Notes 1...

Page 6: ...ly erase all copies of Audio ToolSet 2 6 You agree that Audio ToolSet 2 is provided as is and is provided without warranty of any kind either express implied or statutory including but not limited to...

Page 7: ...ks and add the tools to your favorite Workspace If you ve never done that before and are not near your Vectorworks manual 1 Click Tools Workspaces Workspace Editor Make sure Edit current workspace is...

Page 8: ...ont of the Object Info Palette click it to make it so AudioBox 2 s tools different parameter settings are detailed in the next 2 pages AudioArray 2 has additional steps in its use See pages 11 16 for...

Page 9: ...speaker s weight If the drawing units are Imperial this should be entered in U S pounds If the drawing units are Metric this should be entered in kilograms When the weight is entered in a given unit t...

Page 10: ...of the loudspeaker Only available if Ceiling Speaker is NOT selected Negative numbers tilt the cabinet down positive up AudioBox 2 will not allow the loudspeaker to tilt more than 90 or less than 90...

Page 11: ...l array data On Audio Array 2 s Object Info Palette click the Configure Array button to bring up the Array Detail and Configuration dialog allowing you to specify array details loudspeaker counts or t...

Page 12: ...with Array Angles and Override C Vert Disp with Array Angles Will force inserted AudioBox 2 objects to use Angle Relative angles for each of the three loudspeaker types instead of stated Vertical Disp...

Page 13: ...Total Width and Total Depth but Side Depth is greater than 0 a chamfered bumper will be created If Rear Width is less than Total Width and Side Depth is 0 a trapezoidal bumper will be created Otherwis...

Page 14: ...de to these dimensions will automatically update the Array Configuration tab and then the model itself once you click OK Flip Orientation Flips the loudspeaker to a side ways orientation Tilt Referenc...

Page 15: ...s and loudspeakers from the array Only enabled if one or more of the bumpers and or loudspeakers in the Definition list is selected Angle Relative to Preceding The angle for a selected bumper or louds...

Page 16: ...asured from the Ground Plane to the bottom front center the Insertion Point of the selected bumper Column ID The name for the column if any in which the AudioBumper 2 object is placed This is also the...

Page 17: ...Audio Bumper 2 Text Options dialogs contain different elements to show but are identical in functionality Parts Classes dialog AudioBox 2 shown Class Prefix The prefix that will be applied to each su...

Page 18: ...store your Audio ToolSet 2 Library by going to the User Folders tab in the Tools Options Vectorworks Preferences dialog The folder shown there will be where the Libraries folder structure is stored w...

Page 19: ...to populate the various Pop Up menus weight units are not considered When different speakers or bumpers are selected though this these units ARE checked If weight unit information is missing you are a...

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