Jetter AG
Programming | 8
User Manual – JetViewMobile 205
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8.4.4 Programming example for multiple keyboards
Object IDs 3100 … 3199 are reserved for keyboard containers. This means that
100 keyboard sets can be programmed. The keyboard with object ID 3100 is the
assignment that is shown when the string editor is opened.
Container-ObjectID = 3100
Container-ObjectID = 3101
Container-ObjectID = 3102
Fig. 11: Programming example for multiple keyboard sets
Follow the steps below to create multiple keyboard sets.
1. Create a container for each keyboard.
2. Assign the appropriate buttons. There are 2 types available:
– Keys with standard letters:
Key code: 200
Object ID: ASCII-Code + 256
– Keys that link to the next keyboard set:
Key code: 202
Object ID: 61 xx
Where
xx stands for the last two places of the object ID of the targeted container.
In the next example, ID 6102 replaces this container with 3102.
3. Assign an object pointer to the data mask of the string editor (object ID 1037)
instead of an individual key. The object pointer refers to another keyboard
container. The object ID of the pointer (65300) behaves differently: Its value
changes as soon as the keyboard is switched.
Fig. 12: Object pointer for changing the keyboard set