17
VSX OPERATING MANUAL
Press the #3 button twice, rapidly, to display the
second letter (e). Wait for a second, and the
cursor will advance to the next position. Repeat
this procedure to type another “e”. The display
should now read
“TEE”.
If you make a mistake, you can use the BACK
and NEXT buttons to position the cursor on any
existing space, and type a new character.
To create a dash instead of a character, press the
NEXT button to skip over a space and resume
typing.
To delete a character and leave the space blank,
press the “1” (one) or “0” (zero) buttons once
when in the Alpha entry mode. They do not
have letter assignments and will create a blank
space.
You can also create special symbols with the
“1” (one) or “0” (zero) buttons when in the
Alpha entry mode only. With the first button
press, they create a blank space. If you continue
to press them they will cycle through the
following symbols:
To erase an entire Program Name, press CLEAR.
To type numbers, press the TOGGLE button.
The bottom line of the display will show
“Num
entry mode”
. Now the buttons will type the
number on the button, instead of the letters. To
delete a number and leave a space, TOGGLE
back to Alpha entry more and use the “1” or
“0”, then TOGGLE back to Num entry mode to
continue typing numbers.
When the name in the display is correct, press
ENTER. The display will show
“SAVED!”
for
a moment, then return to:
(where ## is the number of the program,
and xxxxxxxxxx is the new Program name
you have entered).
Press the EXIT button to leave the Edit Prg
Name programming. The display will return to
the Program Select level, and will show the
new name of the Program.
Assigning a Schedule to a Field
Controller Program:
The Schedule for a Program determines the
days on which the Program will run. There are
two types of Schedules: Daily or Day of Week.
Daily: Uses the controller calendar to
determine the watering schedule (see Set
Schedule Length on page 12). TOGGLE
each day Yes or No.
Day of Week: Uses the days of the week
(Monday, Tuesday, etc.) to determine the