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Time and Pitch effect parameters
Here you will find time and pitch based effects, like reverb, delay, granulators and pitch
manipulators. The main effect will always be present on audio bus 1. A secondary effect will be
present at audio bus 2 to 4. The ”freeze” button freezes the audio signal, and makes whatever audio
that is held in the effect buffer repeat continiously.
Effect –
Selects the Time and Pitch effect. Choices are, at this moment:
Delay 1 –
A delay effect with special granular parameters like ”Beam” and ”Size”, and with a
feedback that can go higher than infinite. Can also be used as a one track loop recorder, with an
included metronome.
Secondary eff:
The same as primary.
Delay 2 –
A bright sounding 2-tap delay.
Secondary eff:
The same as primary.
Reverb 1 –
A FAT synthesized reverb with a very high resolution. High end!
Secondary eff:
The same as primary.
Reverb 2 –
Like reverb 1 with a bit lower resolution, but more parameters.
Secondary eff:
The same as primary.
PitchShp1 –
PitchShaper 1. A one input pitchshaper, the re-pitches the input signal to a new
adjustable pitch. All pitch variations in the sound will be removed. Has a very wide pitch range.
Secondary eff:
Reverb or delay 2.
GlitchShf –
GlitchShifter 1. This is not really a pitchshifter, but then again…. It does some weird
stuff!
Secondary eff:
Reverb or delay 2.
GlitchSh2 –
GlitchShifter 2. Almost the same as glitchshifter 1, but it sounds different.
Secondary eff:
Reverb or delay 2.
SamplePtc –
Sampling Pitch Shifter. Changes the pitch of a sampling, without changing the length.
It will also work on external signals, but it needs to be triggered by a sampling.
Secondary eff:
Reverb or delay 2.
DoublGran –
Double Step Granulator. A 16 step granulator effect with 2 tracks and audio frame
detection, so it only splices grains together at zero points. This takes up a lot of DSP power, so
Compressor, Distortion and Filter will be disabled, when selecting this effect. The sampling filters
are still active though.
Secondary eff:
Reverb.
Variator –
A granular effect that creates new variations of the input sound, in both pitch and time.
Secondary eff:
Reverb or delay 2.