90
Pattern memories
Each engine features 12 pattern memories, each of which
is a distinct set of Graph lanes, with independent engine
and clocking settings.
The following related functions are also available:
Link Pattern – All Engines
With this button enabled, selecting a pattern in one engine also selects the same pattern in all other engines.
Link Edits – All Engines
Engaging this button results in any changes to the Clocking settings being applied to the same pattern in all engines.
Link Edits – All Patterns
When this button is enabled, any changes to the Clocking settings are applied to all patterns in the current engine.
Graph offset controls and modulation
The Graph offset controls allow you to offset
the overall base values of any Graph lanes
by positive or negative amounts. These
controls can also be modulated by any
FuseMod source. For example, you can
adjust the overall duration of all notes using
the
Duration
control with an LFO or the mod
wheel on your keyboard.
Note that these controls and their modulation
operate on all patterns in the current engine.
There are only 4 FuseMod slots – the same 4
slots (and their selected sources/scalers) are used for all patterns in all engines. However, each engine (not each pattern
in each engine) features independent modulation depths from these slots.
The modulation works in the same way as any other FuseMod slot. With a FuseMod slot selected, it is possible to set
modulation depths on the Graph offset controls.
Each Graph also features the following controls that operate on the respective Graph in all patterns in the current engine:
Mute
Engaging the
Mute
button causes the graph output for the lane to be muted or disabled, with only the overall base value
(specified by its control) being used.
Sw (Swing)
This button affects whether or not the Graph is affected by the current swing template.
Triggering section
Latch / Hold
This is a very important setting, which allows you to switch between several playing styles for
arpeggios and step-sequencing within the Advanced engine type.
You should use ‘LastKey’ for note-sequencing applications, and the other settings for arpeggiator
usage or modulation-sequencing.
Off
Non-latching arpeggiator behaviour
When one or more notes are held down, the arp/seq outputs events based on the
input. When the notes are released, the event output stops.
Latch
A simple latching hold mechanism
All received notes are held indefinitely, until the
Latch/Hold
setting is changed or
until the
Panic
button is clicked.
AutoHold
This setting holds notes that are played (and released) within a short duration of
each other. The notes are held until new notes are played.
When this happens, all existing notes are released and the new notes are held
instead. This is great for starting arpeggios by playing chords and releasing the
notes quickly to do other things.
LastKey
This mode should be used when you want to use the Advanced engine type as a
note sequencer.
It offsets all pitch events from the last key played (C3 is used if no MIDI notes have
been received).
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