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6:3 Glide controls
This section contains a number of controls that relate to glide functions and
gateable modulator retriggering.
It also contains the only modulateable controls in the common synth functions
– the
Vel Glide
and
Pitch Glide
parameters.
Section 7:6 covers DCAM: Synth Squad’s glide functions in detail, while section
7:5 contains a detailed discussion of gateable modulators and their behaviour.
Legato
Retrig
These buttons allow flexible control of fingered portamento and modulator gating.
The
Legato
button relates to glide: enabling it results in a ‘fingered’ glide – meaning that glides only occur when 2 notes
‘overlap’. This occurs for
Vel Glide
and
Pitch Glide
.
The
Retrig
button dictates whether gateable modulators (Ramp/LFO/ModEnv/AmpEnv) retrigger when notes overlap, if
they are set to the Poly gating mode.
The fact that each of these functions features a dedicated button means that you can use glides while retriggering the
filter envelope, for example.
Glide Mode
This control changes the glide time response between ‘LinearTime’, ‘LinearRate’, and 2 exponential settings. They all give
the glide ‘curve’ a different shape and playing feel.
Pitch Glide
Vel Glide (Velocity Glide)
These parameters control glide times, and can be modulated via the TransMod
system.
The
Pitch
control sets the glide time towards the pitch of new note events.
The
Vel
control sets the glide time towards new OnVel modulation depths.
6:4 Settings
This section contains controls for voice-related settings of the current preset.
Voices
Unison
These numerical text-boxes set the number of active voices for the synth, as
well as the number of unison voices.
If you play more simultaneous notes than the current voice and unison settings allow, voice-stealing functions are applied,
the behaviour of which is specified by the
Priority
control in the Keying section. See section 6:2 for details of this control.
Active voices and unison voices generate TransMod modulation values, accessible using the polyphonic Voice and Unison
sources. These sources are discussed in sections 7:6 and 7:8.
Voices
A synth voice can be expressed as an entire synth that plays a single note at a time – a monophonic synth features 1
voice, while a polyphonic synth is effectively a stack of monosynths with a simple logic circuit for distributing keyboard
input amongst them.
When using Strobe or Cypher, you need more than 1
Voice
to play more than 1 note at a time (although the number of
notes you can play simultaneously also depends on the
Unison
setting – see below).
Amber’s paraphonic architecture means that it generates the entire keyboard range simultaneously within a single voice.
Please read the respective chapters on each synth for a full understanding of their voice architectures.
Unison
The number of
Unison
voices is a sub-set of the maximum number of voices. It determines how many voices to stack for
each note. For example, specifying 8 voices and 2 unison voices results in 4-note polyphony, with each note comprising 2
stacked voices.
In traditional analogue synths, unison voices could usually only be detuned against each other. Using the polyphonic
unison TransMod sources in DCAM: Synth Squad, you can affect any parameters of unison voices, leading to
unprecedented possibilities.
Bend Up
Bend Dn (Down)
These controls are for setting pitch bend sensitivity – they allow you to separately adjust the depth of upward and
downward pitchbend input, to a maximum of 12 semitones in each direction.
Tune
This control sets the master tuning. It specifies the frequency for the A note above middle C. The default is 440 Hz, and is
adjustable between 420 and 460 Hz.
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