6
Express v3.1 Quick Guide
Introduction to Programming
The procedures explained in this introductory guide are grouped under the following
categories:
•
Patching
~ What it means and how to do it.
•
Working with Channels
~ Select and set channel levels.
•
Two-scene Operation
~ Using the manual playback features.
•
Recording
~ Steps to follow to record cues, groups, submasters, focus points and
effects (chases).
•
Playback
~ See the results of your recordings.
•
Disk Operations
~ Save and retrieve showfiles.
•
Working with Moving Light (ML) Fixtures
~ Patch, select and set attribute levels.
Text Conventions
Many procedures are identified and explained by example on the following pages. To keep
things simple and concise, we’ve adopted the following notations in this document.
•
[At]
,
[Cue]
Keys (sometimes called buttons) found on the
keyboard are shown with square brackets.
•
[S1 - Select Cue]
Softkeys in displays are shown with the softkey
number and label bracketed in bold type. If a
designated softkey is not visible in your display, you
may need to press
[S7 - More Softkeys]
to scroll
through the available pages.
•
{Cue}
Keys that are optional in a procedure are shown in
curly brackets.
•
[#]
The numerical label of one or more elements, such as
the number of a cue or the numbers of all channels in
a selection list.
•
[
x
]
Values other than numerical labels, such as levels or
times, are shown as an italicized “x” in square
brackets. What “x” stands for will be defined in that
step.
•
Channel Selection, page 8
References to instructions provided elsewhere in the
Quick Guide are indicated in italics. When viewing this
document electronically, click the reference to jump to
that section.
Display Assistance
You will find context-sensitive assistance in two places on Command monitor screens. In
the upper right corner the console tells you what entry is expected next. In red text just
above the softkeys, the console gives you instructions and identifies your options.
Setup Display
Your console comes with default settings that can be changed in the Setup display. These
settings have an overall affect on your shows and on the programming environment. Enter
the Setup display by pressing
[Setup]
on the console keypad. Navigate to a Setup menu,
and through subsequent menus, by pressing the menu’s number followed by
[Enter]
.