![Endorphines GHOST 16hp Manual Download Page 13](http://html1.mh-extra.com/html/endorphines/ghost-16hp/ghost-16hp_manual_2407034013.webp)
ADVANCED REVERB PARAMETERS
R TAIL KNOB:
sets the
PRE-DELAY
amount for the reverb,
which is an important control that can add additional depth to your sounds,
particularly useful when processing percussion. Full CCW knob position
corresponds to no pre-delay and full CW position corresponds to maximum
possible pre-delay time (up to 0.5 seconds). The pre-delay setting is especially
useful when used with
REVERSE
reverb.
HOLD BUTTON:
freezes the reverb creating an infinite recirculation in the
feedback loop, which is reminiscent of what is called a
‘wall of sound’
. When
REVERSE REVERB
is activated (see next),
HOLD
button activates and deactivates
freeze for the delay (recirculating delay buffer audio).
R HOLD BUTTON:
switches the reverb to the REVERSE
algorithm, particularly useful for obtaining whooshing sounds by processing kicks,
snares, pads, vocals and so on, giving you an extra dimension of movement.
DYNAMICS SHAPING
In order to tame our signal at the end of the main processing chain we have the
following dynamics blocks:
COMPRESSOR
and
SIDECHAIN
ducking envelope.
COMPRESSOR
One-band peak stereo compressor controlled by a single knob, from none to light
to heavy compression settings with pre-defined and manually tuned values to fit
various music styles for best performance. Compressor behavior varies on the
audio material and music taste. We recommend setting for 12 o’clock for
ambient/pads and full clockwise setting for obtaining snappy drums.
SIDECHAIN DUCKING
Sidechain ducking
‘compression’:
this is the last stage in the audio chain before the
final post-VCA volume control. The sidechain envelope is triggered using the
SIDECHAIN TRIG. INPUT
jack, its release time is set with the
SIDECHAIN
knob,
and its depth of ducking is controlled by holding the
ROUTING
button while turning
the
SIDECHAIN
knob.
Summary of Contents for GHOST 16hp
Page 1: ...FIRMWARE V 1 00 RC ...
Page 5: ...INTERFACE ...