RHINO II/SH BLACKLINE CONFIGURATION
20
RHINO™ II/ SH BLACKLINE
Commands for Key Definitions
Important
: Position fixes and changes are evaluated only in the "LXX_
Norm
" line. The
Shift and AltGr-definition position changes are ignored, as it could otherwise lead to
conflicting data.
#KUSE2 for Creative Inscriptions
With #KUSE2 a complete 2nd Layout for a key from the section [Keys] can be set.
#KUSE2 must be always at the end of the Keydefinition. The first Keytext should be
explicit defined with "Text".
The fields
BMPNormal
,
BMPActive
of the KUSE2-Layouts will always be ignored.
#KUSE2 always applies only to the definition of a current key.
Example:
L05_Norm = ...|VK_F1;"F1";#KUSE2=<
Layout2
>;"This is the KUSE2 Text :-)"|...
L05_Norm = ...|VK_F1;"F1";#KUSE2=<
Layout2
>;"This is 0x0A two lines added"|...
#ICON=<file>
Set Bitmap-Icon for this Key. This icon can also be used for differ
-
ent color designed keyboards, it should be drawn on transparent
background.
If <file> has no file ending automatically ".bmp" is appended.
#KDEF=<key>
Enables a new Key-layout <key> (from Section [Key]) for this and
all subsequent keys of that row. For new lines, the layout is
always automatically reset to the
DefaultKeyName
.
#KUSE=<key>
Sets the key layout <key> (from Section [Key]) explicitly for the
current key.
#KUSE2=<key>
Sets a 2nd Key-Layout for a 2nd Text.
#KXL=<Size>
Change the length of the actual Key to <
Size
>.
<Size>
is evaluated as a floating point number and returns the size
relative to
DefaultKeySize
.
Example: "1" corresponds exactly to
DefaultKeySize
, "1.5" 150% of
the size and "2" 200% of the default size.
#KYL=<Size>
Change the height of the actual key to <
Size
>.
#YADD=<Size>
Change the general Y-Position for the key positioning. When set
-
ting the first key, for example all following lines/keys can be
deducted from the upper keys.
#SP=<Size>
Adds an appropriate distance before the current key.
#EXT=<name>
Allows the definition of several key codes with one key.
For a detailed description see the following section.
#VXT=<name>
Allows the direct definition of key codes for one key. The format is
identical to #EXT certainly with #VXT the data’s can directly be
written into the Key definition, the bypass over a Key in the
[ExtendedKeys]-Section is here not necessary.
#EXEC=<exedef>
Executing of Windows-Shell-Commands. In <exedef> defined
Name must indicate a definition from the Section [Execute]. In the
Execute section all commands must be defined and grouped
together to perform.
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