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You  can  now  make  another  move  in  place  of your  last  one.  Alternatively, 
you  can  press  TAKE BACK  again  and  retract  the  preceding  move.  Up  to 

eight  "half- moves"  (i.e.  four  moves  for  each  side)  can  be  taken  back  at 

any  one  time.  To  resume  play,  simply  make  a  move  in  the  normal  manner 
for the side whose turn it is,  or press MOVE  to make  the  computer do so. 

The  TAKE  BACK  function  may  be  used  even  after  one  side  has  been 

checkmated!  If  you  press  TAKE  BACK  while  the  computer  is  computing 

its  move,  it  simply  stops  its  calculations.  Again  various  options  are  open 
to  you:  make  a  move  for  the  side  the  machine  was  playing,  or  press  the 

MOVE key;  or re-press TAKE BACK to  retract a further move or moves. 

1 1. 

PLAYING BOTH SIDES 

In  the  table  in  Section 

9, 

s

·

ome  of levels  were  marked  "no"  in  the  column 

headed "AUTOMATIC RESPONSE". By selecting one of these levels,  you 
enable  yourself to  make  a  continuous  sequence  of  moves  for  both  sides. 

For  example,  you  may  want  a  game  to  begin  with  a  particular  opening 
variation.  Simply  carry  out the  moves  for "White"  and  "Black",  pressing 
down  with  the  pieces  in  the  usual  way.  When  you  arrive  at  the  position 
from  which  you  want  the  machine  to  play  against  you,  switch  to  a  level 
that  has  "yes"  in  the  "AUTOMATIC  RESPONSE"  column,  and  press 
MOVE to start the computer computing. 

12. 

CHECKING THE POSITION 

In  case  of  confusion  (if,  say,  you  accidentally  knock  any  pieces  over),  you 
can  make  the  computer  show  you  where  every  piece  should  be,  according 
to its memory.  You do this with the six keys marked with piece symbols 

< ·�·  m 

'i  A 

)  which  can  be  used  whenever  it  is  your  turn 

-

-

 

to move. 

10 

Summary of Contents for Sphinx

Page 1: ...User Manual X SPI11nx Mode D emploi Bedienungsanleitimg Manual De Instrucciones CiebruiksaanvrljzUng copyright 1992 National Telecommunication System Ltd...

Page 2: ......

Page 3: ...OVES 4 6 WARNINGS OF THREATS 4 7 CHECKMATE STALEMATE NEW GAME 5 8 INTERRUPTING THE COMPUTER CHANGING SIDES 5 9 LEVELS OF PLAY 6 10 TAKING BACK MOVES 9 11 PLAYING BOTH SIDES 10 12 CHECKING THE POSITION...

Page 4: ...batteries in their compartment making sure that the polarity is correct Set up the pieces in the starting position White should be playing up the board i e with the control panel on his right Turn th...

Page 5: ...in which this piece is to be found Press down with the piece indicated The lights change and point towards a new square Move the computer s piece to this square and press it down The light at your end...

Page 6: ...g only Carry out the moves of both piece pressing down with the king but not with the rook c Promotion of Pawns Whenever a pawn reaches the far end of the board the computer assumes it is being promot...

Page 7: ...puting it will cut short its calculations and make the move which is best according to its analysis so far Note that special operations such as changing the level checking the locations of the pieces...

Page 8: ...This is explained by the table on Pages 6 to 7 On some levels as indicated in the table the computer will warn you of attacks on your pieces as described in Section 6 On other levels it will only war...

Page 9: ...no 7 G1 yes yes 8 Hl yes yes 9 A2 no no 10 B2 no no 11 C2 no yes 12 D2 no yes lS E2 yes no 14 F2 yes no 15 G2 yes yes 16 H2 yes yes 17 As no no 18 Bs no no 19 Cs no yes 20 Ds no yes 21 Es yes no 22 Fs...

Page 10: ...no S9 G5 yes yes 40 H5 yes yes 41 A6 no no 42 B6 no no 4S C6 no yes 44 D6 no yes 45 E6 yes no 46 F6 yes no 47 G6 yes yes 48 H6 yes yes 49 A7 no no 50 B7 no no 51 C7 no yes 52 D7 no yes 58 E7 yes no 5...

Page 11: ...e press the same key without pressing any square On any level the computer is likely to take more time in a complicated position with queens and many other pieces on the board than in a relatively sim...

Page 12: ...PLAYING BOTH SIDES In the table in Section 9 s ome of levels were marked no in the column headed AUTOMATIC RESPONSE By selecting one of these levels you enable yourself to make a continuous sequence o...

Page 13: ...awns on it At the same time to show which squares on this rank the pawns should be occupying the light comes on at the bottom of the D and G files the fourth and seventh columns from the left Now pres...

Page 14: ...black piece the file lights blink Of course if you press the queen bishop or knight keys no squares will be indicated since there are no such pieces on the board When you ve checked as many pieces as...

Page 15: ...SET UP proceed as follows Press once on every square that currently contains a black piece and remove the piece from the board Make sure each time that the lights are no longer indicating a piece on t...

Page 16: ...the entire chessboard before constructing the position anew At other times you may just want to modify a position by adding or removing one or two pieces For example suppose you want White to give odd...

Page 17: ...the move which permits the capture b GAME RECORD Once you press the SET UP key the clocks are set to zero and the computer s memory of all moves that were played previously is erased Those moves cann...

Page 18: ...off the computer is when it is your turn to make a move You cannot switch off the computer until the computer s move has been entered and it is your turn to move Also the computer cannot be switched o...

Page 19: ...ML0815900440 8...

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