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We  shall  see  from  example  how  the  alterations  are  made.  The  general 

idea  is  as  follow.  When  you  press  on  a  �quare  where  a  white  piece  is 

located, the computer assumes you  are  removing  this piece and inserting a 

black  one  on  the  square  instead.  When  you  press  a  square  containing  a 
black  piece,  the  computer  assumes  the  square  is being  cleared..  When  you 

press  a  vacant  square,  a  white  piece  is  inserted  there.

To  tell  the 

computer  which  type  of  pieces  you  want  to  insert,  you  use  the  keys 
marked  with  piece  symbols.  Note  that  each  time  a  square  is  pressed,  its 

new  contents  are  displayed  by  the  lights  in  the  manner  described  in 

Section  10.  So 

if 

you  press  the  same  square  several  times  rwming,  you 

will 

see  the  lights  change in  rotation,  showing  a  white  piece,  a  black  piece,  an 
empty square,  a white piece again ...  and so on. 

Suppose  you  want  to  construct  the  position  on  Page  8,  and  white  is  to 

move  next.  It doesn't  matter  what  position  is  on  the  board  to  begin  with. 
After  pressing  SET- UP,  proceed  as  follows:  Press  once  on  every  square 
that  currently  contains  a  black  piece,  and  remove  the  piece  from  the 
board.  Make  sure,  each  time,  that  the  lights  are  no  longer  indicating  a 
piece  on  the  square.  Next  remove 

aJL 

the  white  pieces,  pressing  twice  on 

each  square.  Press the "rook" key 

.!. 

).  This  means  that 

until 

further 

notice, any new pieces inserted on the board 

will 

be rooks. 

Press  once  on  the  squares  for  the  white  rooks 

(Cl 

and  HI),  as  you  place 

the  pieces  in  their  new  positions.  Press  twice  on  the  square  for  the  black 
rooks (G4 and H7). 

Now press the "pawn" key 

).  Press  once  on the  squares  for  the  white 

pawns, and twice on the squares for the black pawns. 

Press the  "king"  key 

( \!? 

).  Press  twice  on  the  square  G6  (for  the  black 

king).  Press  once  on  Fs,  for  the  white  king.  Note  that  a  white  piece  has 
to  be  inserted last,  since we want  white to make the next move. 

Finally,  re-press  the  SET-UP  key,  to  normal  playing  conditions. 

If 

you 

press  MOVE,  the  machine 

will 

compute  a move  for  White. 

If 

you want  to 

play White  yourself,  carry out a move in the  normal  way. 

If 

our  final  operation  in  SET -UP  mode  had  been  to  insert  a  black  piece, 

Black would have moved first on resumption of play. 

18 

Summary of Contents for Sphinx

Page 1: ...User Manual X SPI11nx Mode D emploi Bedienungsanleitimg Manual De Instrucciones CiebruiksaanvrljzUng copyright 1992 National Telecommunication System Ltd...

Page 2: ......

Page 3: ...OVES 4 6 WARNINGS OF THREATS 4 7 CHECKMATE STALEMATE NEW GAME 5 8 INTERRUPTING THE COMPUTER CHANGING SIDES 5 9 LEVELS OF PLAY 6 10 TAKING BACK MOVES 9 11 PLAYING BOTH SIDES 10 12 CHECKING THE POSITION...

Page 4: ...batteries in their compartment making sure that the polarity is correct Set up the pieces in the starting position White should be playing up the board i e with the control panel on his right Turn th...

Page 5: ...in which this piece is to be found Press down with the piece indicated The lights change and point towards a new square Move the computer s piece to this square and press it down The light at your end...

Page 6: ...g only Carry out the moves of both piece pressing down with the king but not with the rook c Promotion of Pawns Whenever a pawn reaches the far end of the board the computer assumes it is being promot...

Page 7: ...puting it will cut short its calculations and make the move which is best according to its analysis so far Note that special operations such as changing the level checking the locations of the pieces...

Page 8: ...This is explained by the table on Pages 6 to 7 On some levels as indicated in the table the computer will warn you of attacks on your pieces as described in Section 6 On other levels it will only war...

Page 9: ...no 7 G1 yes yes 8 Hl yes yes 9 A2 no no 10 B2 no no 11 C2 no yes 12 D2 no yes lS E2 yes no 14 F2 yes no 15 G2 yes yes 16 H2 yes yes 17 As no no 18 Bs no no 19 Cs no yes 20 Ds no yes 21 Es yes no 22 Fs...

Page 10: ...no S9 G5 yes yes 40 H5 yes yes 41 A6 no no 42 B6 no no 4S C6 no yes 44 D6 no yes 45 E6 yes no 46 F6 yes no 47 G6 yes yes 48 H6 yes yes 49 A7 no no 50 B7 no no 51 C7 no yes 52 D7 no yes 58 E7 yes no 5...

Page 11: ...e press the same key without pressing any square On any level the computer is likely to take more time in a complicated position with queens and many other pieces on the board than in a relatively sim...

Page 12: ...PLAYING BOTH SIDES In the table in Section 9 s ome of levels were marked no in the column headed AUTOMATIC RESPONSE By selecting one of these levels you enable yourself to make a continuous sequence o...

Page 13: ...awns on it At the same time to show which squares on this rank the pawns should be occupying the light comes on at the bottom of the D and G files the fourth and seventh columns from the left Now pres...

Page 14: ...black piece the file lights blink Of course if you press the queen bishop or knight keys no squares will be indicated since there are no such pieces on the board When you ve checked as many pieces as...

Page 15: ...SET UP proceed as follows Press once on every square that currently contains a black piece and remove the piece from the board Make sure each time that the lights are no longer indicating a piece on t...

Page 16: ...the entire chessboard before constructing the position anew At other times you may just want to modify a position by adding or removing one or two pieces For example suppose you want White to give odd...

Page 17: ...the move which permits the capture b GAME RECORD Once you press the SET UP key the clocks are set to zero and the computer s memory of all moves that were played previously is erased Those moves cann...

Page 18: ...off the computer is when it is your turn to make a move You cannot switch off the computer until the computer s move has been entered and it is your turn to move Also the computer cannot be switched o...

Page 19: ...ML0815900440 8...

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