7.
CHECKMATE- STALEMATE- NEW GAME
If either player checkmates the opponent,
all
the
lights along the left-hand
edge of the board
will
flash on and off. The machine similarly indicates
stalemate by flashing
all
the lights along the bottom edge of the board.
To start a new game, rearrange the pieces and press the
NEW GAME
key.
You may do this when checkmate or stalemate is indicated, or whenever
the computer is expecting a move from you.
8.
INTERRUPTING THE COMPUTER- CHANGING SIDES
If
you press MOVE while the computer is computing, it
will
cut short its
calculations and make the move which is best according to its analysis so
far.
Note that special operations such as changing the level, checking the
locations of the pieces, or setting up a position (see Section
9, 12
and
IS)
can only be carried out when it is your
turn
to move. It is for this reason
that you may sometimes want to interrupt the computer's analysis.
If
you press MOVE when it is your
turn,
.
the computer
will
start
computing a move for the side you have been playing, and
will
expect you
to take over the other side. You can change sides like this as often as you
like. By pressing the MOVE key after every move played, you can make
the computer play an entire game against itself.
5
Summary of Contents for Sphinx
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