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14 3D Blaster™ RIVA TNT2™ M64
Technical Specifications
Architecture Highlights
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64-bit wide graphics engine and frame buffer
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32 MB SDRAM
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250 million pixels/sec, bilinear filtered
3D Features
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Optimized for Microsoft’s Direct3D API
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Complete DirectX 6.x support
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100% hardware triangle setup
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Twin texel (TNT) 32-bit graphics pipeline
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2 texture-mapped, lit pixels per clock
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Single pass multi-texturing support (DirectX 6.x and OpenGL ICD)
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Square and non-square texture support