14
Tremolo & Delay
: Since trip hop has become trendy, this effect originally found in guitar amps
is used to produce a more or less fast and intensive variation of volume (with an additional panorama
effect included in the DSP1000P). The modulation speed is controlled with
VARIATION
, the intensity
with
EDIT A
, and the panning rhythm with
EDIT B
. This algorithm belongs to the group of multi-effects
programs and also includes a delay effect which can be adjusted with
EDIT A - ENG. R
(= delay time
from 0 to 340 ms in steps of 5.4 ms) and
EDIT B - ENG. R
(= feedback).
1.4.4 Effect algorithm combinations (multi-effects programs)
Effect algorithms nos. 20 through 24 are multi-effects algorithms combining various effect types with, for
instance, a reverb algorithm, and can hence be used simultaneously. For example, effect #24 allows you to
chorus a lead guitar sound and at the same time add some room reverb.
Tremolo & Delay
: This effect was originally meant for guitar but has become very popular with the
emergence of trip-hop. A variable, both in intensity and speed, variation of the volume, with additionally
a panning effect. Determine the speed of the modulation you with VARIATION, the intensity with
EDIT A - ENGINE L
and the Panning speed with
EDIT B - ENGINE L
. This algorithm belongs to the
group of the multi-effect programs and is combined with a delay. Delay time is set with
EDIT A - ENGINE R
ranging from 0 to 630 ms (10 ms increments) feedback is set with
EDIT B - ENGINE R
.
Delay & Reverb
: Probably the most popular combination used for vocals, solo guitars, etc. With
ENGINE L
you can adjust delay time (
EDIT A - ENGINE L
) and feedback (
EDIT B - ENGINE L
).
EDIT A - ENGINE R
controls decay time and
EDIT B - ENGINE R
reverb mix. The program uses a Bright
Room reverb which can be used for a variety of applications.
VARIATION
changes the Delay Mix.
Pitch & Reverb
: Use
ENGINE L
to transpose the pitch shifter (
EDIT A
= cents;
EDIT B
= semi-tones),
and
ENGINE R
to control the reverb (Bright Room).
Flanger & Reverb
: The flanger can be controlled in its modulation depth (
ENG. L EDIT A
) and feed-
back (
ENG. L EDIT B
), the reverb in its decay time (
ENG. R EDIT A
) and mix amount (
ENG. R
EDIT B
). You can also adjust the modulation frequency with the
VARIATION
parameter.
Chorus & Reverb
: This algorithm combines the popular chorus effect. Controllable parameters: modu-
lation frequency (
VARIATION
), modulation delay (
ENG. L EDIT A
) and depth (
ENG. L EDIT B
) with
the reverb from programs nos. 21-23.
1.4.5 Dual-mode effects algorithms
Unlike multi-effects programs, dual-mode programs (nos. 25 through 32) have their effects split up and sent
separately to the two audio channels (left/right). For example, you can route a flanger to the VIRTUALIZER PROs
left channel, while using a reverb (effect #26) for the right channel. In this way, you can use the DSP1000Ps
dual-engine processor as if it were two separate mono effects devices.
Pitch/Reverb
: Here, you have a pitch shifter in the left channel (=
Engine
) with the usual edit options,
and a reverb in the right channel, which can be controlled in its length (
EDIT A
) and high-frequency
content (
EDIT B
).
Flanger/Reverb
: left channel = flanger, modulation speed is controlled by VARIATION, delay by
ENG. L - EDIT A
and depth by
ENG. L - EDIT B
. Right channel = reverb, with reverb time controlled by
ENG. R - EDIT A
and brilliance with
ENG. R - EDIT B
.
Chorus/Reverb
: Left channel = chorus, modulation speed is controlled by VARIATION, delay by
ENG. L - EDIT A
and feedback by
ENG. L - EDIT B
. Right channel = reverb, with reverb time controlled
by
ENG. R - EDIT A
and brilliance with
ENG. R - EDIT B
.
Tremolo/Reverb
: Left channel = tremolo, modulation speed is controlled by VARIATION, delay by
ENG. L - EDIT A
and feedback by
ENG. L - EDIT B
. Right channel = reverb, with reverb time controlled
by
ENG. R - EDIT A
and brilliance with
ENG. R - EDIT B
.
1. INTRODUCTION
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