Menu and Option Descriptions
STK100 Starter Kit User Guide
7-3
ASCII characters. Holding the mouse cursor over a value brings up a fly-out that gives
the address and the value in decimal, binary, hexadecimal and ASCII.
7.6.6
EEPROM Buffer
Window
Displays the EEPROM memory in a buffer window. The code to be programmed into the
device is loaded into this buffer by the “File - Load - EEPROM” option, or read from the
device by the “Device - Read - EEPROM” option. The size of the buffer changes to mir-
ror the EEPROM memory size on the selected device. If “Device - Verify - EEPROM” is
used, the contents of this buffer are compared with the contents of the EEPROM mem-
ory on the device. Locations that match are shown in green, mis-matches are shown in
red. The data in this buffer window can be changed or entered as either hexadecimal
numbers or ASCII characters. Holding the mouse cursor over a value brings up a fly-out
that gives the address and the value in decimal, binary, hexadecimal and ASCII.
7.6.7
Status Window
This window lists all the operations, status and error messages that have happened dur-
ing the current session.
7.6.8
Status Indicator
Gives a visual result of the current operation – red means that the operation failed,
yellow means it is in progress and green means it was successful. Further information is
given in the accompanying message. These messages are listed in the Status window.
Summary of Contents for AVR STK100
Page 1: ...R STK100 Starter Kit User Guide December 1999...
Page 5: ...Introduction 1 2 STK100 Starter Kit User Guide...
Page 15: ...Device and Jumper Information 4 6 STK100 Starter Kit User Guide...
Page 17: ...Installing the Software 5 2 STK100 Starter Kit User Guide...
Page 21: ...How to Use the Software 6 4 STK100 Starter Kit User Guide...
Page 25: ...Menu and Option Descriptions 7 4 STK100 Starter Kit User Guide...
Page 32: ...Appendix A STK100 Schematics STK100 Starter Kit User Guide 9 5...
Page 33: ...Appendix A STK100 Schematics 9 6 STK100 Starter Kit User Guide...