10
RULES FOR RACING YOUR MINIMONO
To help you get involved in racing your Minimono, we put together a simple set of rules
and race course guidelines.
RULE #1: SAFETY!
1.
Never
,
ever
swim for a stalled boat. The Minimono has foam flotation and will drift to shore.
2. Never boat alone. Besides, it is more fun to have another person running with you!
3. If you must step in the water to retrieve your boat, make sure no other boats are operating on the pond.
4. Please be careful around slippery shore lines and sharp model boat parts.
5. It’s best to wear sneakers, wading or work boots when RC boating. Avoid water shoes and sandals.
HULL AND POWER SYSTEM GUIDELINES:
GENERAL:
• Only stock replacement parts are allowed and “at least” all parts that come with the boat need to be on and working.
• If any part falls off the boat from the time it’s launched, it draws an instant disqualification (DQ) from that heat. If a part falls off
during a race incident or crash, you will be allowed to finish the heat.
• The boat you qualify for the first heat is the boat that must be raced for all remaining heats.
WHAT YOU CAN DO TO MAKE YOUR BOAT FASTER:
1. Sharpening, scuffing and scraping your sponson ride pads is allowed.
2. Painting and detailing your boat is allowed and encouraged.
3. Sharpening, sanding, tweaking and tuning your propeller is allowed.
4. Shaping, shortening and sharpening the rudder blade is allowed.
5. If it is not mentioned here it is NOT legal for these rules.
RACING GUIDELINES:
GENERAL:
1. Call to water.
2. 15 second launch window (for safety reasons you might have to make this time longer).
3. 30 second mill time (or countdown to the “running” start).
4. 6 lap heats.
5. 5 rounds per event for a possible total of 2,000 pts (totaled from heat points). See scoring structure below.
SCORING STRUCTURE PER HEAT:
1
st
place 400pts
2
nd
place 300pts
3
rd
place 225pts
4
th
place 169 pts
5
th
place 125 pts
DNF (did not finish) 25 pts
DNS (did not start) 0 pts
To start the heat there will be a “call to water”. With the drivers ready and boats in hand, a 15 second launch window is called out. In
these 15 seconds the boats are set in the water and ready to go. After the launch window time, the 30 second mill time begins. You may
go as many laps as you like before the end of the 30 second mill time, but you must at least make one full lap around the course.
Hint!
Keep this in mind as to where you set your boat in the water. Course cutting is not allowed. Your boat must remain “on plane” for the
full 30 seconds. Stopping on the course before the start will draw a DQ from the heat. The start of the race begins at the end of the 30
second mill time (countdown). Crossing the start line before the end of the 30 seconds is called “jumping the start” and any boats that
did not cross early are now the front runners. Boats running must complete all 6 laps to qualify for position points. Fishtailing is not
permitted at the start.