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GRANULAR ENGINE
ADDAC112 User’s Guide
page 18
ADDAC SYSTEM
Our Granular Engine features a deep set of controls to allow a wide range of results.
It was designed to be fully hands-on and have all controls available in the front panel.
Only minor settings were left in the menu alongside with Save/Load functions.
After the Grain is initialized (by adding a new grain or at startup) the engine will read and calculate all parameters. Once
initiated grains play continuously calculating new settings every times it starts playing.
The Granular Engine feeds from whatever LOOP buffer is selected, hence the size of any grain is dependent of the LOOP
size
GRAINS ACTIVE:
[GRAINS ACTIVE] Determines how many grains are being played at once
Range depends on the the SAMPLERATE and LOOP PITCH MODE options
GRAIN PLAY HEAD:
[POSITION] will determine the grain Start Point:
RANGE: 0-32
[SIZE DIVISION] : [FREE/8/16] will add a time quantization to the LOOP Buffer
[16] will divide the LOOP by 8 playing only from these start points
[8] will divide the LOOP by 4 playing only from these start points
[FREE] will apply no division
[POSITION DEVIATION] will determine the deviation to the Start Point:
RANGE: 0-100%
GRAIN SIZE:
[PLAY LENGTH] will determine the length of the grain:
RANGE: 0-100%
[SIZE DIVISION] : [FREE/8/16] will add a time quantization to the Length
[16] the length will always be multiples of 1/16v of the LOOP Length
[8] the length will always be multiples of 1/8 of the LOOP Length
[FREE] will apply no division
[LENGTH DEVIATION] will determine the deviation to the Play Length:
RANGE: 0-100%
GRAIN INTERMITENCY:
[GRAIN LOOP DELAY] will determine the length of the delay (wait in silence)
after the grain finishes playing and before it plays again:
[SIZE DIVISION] : [FREE/8/16] will add a time quantization to the Delay
[16] the delay will always be multiples of 1/16 of the LOOP Length
[8] the delay will always be multiples of 1/8 of the LOOP Length
[FREE] will apply no division and set range from 0 to 5 seconds
[LENGTH DEVIATION] will determine the deviation to the Delay applied above:
RANGE: 0-100%