JesterML Operating Manual
Glossary
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73-406-00 Issue 3.0
then the LED in the button will flash. The additional parameters are accessed by
repeatedly pressing the Beamshape button.
Blackout
All Intensity channels at 0%. This is toggled by the use of the BLACKOUT button.
Blackout is also known as
DBO
.
Bounce
Running a chase in forward then reverse, so that the steps are output 1,2,3,2,1,2…
Also known as
Auto-Reverse
or
Ping-Pong
.
Brightness
See
Intensity
.
Bump
The American term for Flash.
Bump Button
An American term for a
Flash Button
.
Button
A switch on the front panel of the JesterML which is used to control an attribute of the
desk.
CE
Conformité Européenne – A European product standard, displayed on all conforming
products on sale in the EU.
Channel
A term used to describe a single fader controlling a single light. Dimmers may have
3, 6, 12, 24 or 48 channels. The JesterML can control 48 channels, although a
Wing
may be required to get access to all of these.
Chase
A chase is a series of states which are played back automatically in a loop. On the
JesterML, a chase can be recorded as a memory in the stack, or onto a submaster.
Modifiers such as direction, speed and attack are available for chases. Chases are
commonly used for disco type effects.
Chases Button
In RUN Mode and PROGRAM Mode, this turns the Multi-Function-Keys and Wheels
into controls for chase speed, direction and attack.
Clear Button
The button used to delete memories, submasters and palettes, and backspace
characters when naming items.
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