
Operators Manual
Page 25
As only memory 8 and memory 10 have all 3 types stored,
these will be the only numbers available during a recall.
However, consider the example where the type of recall is
set to Input & Crossover. In this instance, not only will the
memory locations that have just Input and Crossover types
stored be available, but the locations 8 & 10 will also be
shown in the list.
There will be three memories to choose from in this case,
as location 6 is an Input & Crossover memory, whilst 8 and
10 will appear as they contain Input and Crossover
information as well.
Recalling 8 or 10 will leave the current Graphic settings
untouched.
Selection of Crossover memories only will additionally
include locations 1 and 6 in the list of memories available
for recall, as shown below.
In this way it is possible to recall part of a memory, as long
as it contains the memory type required.
Note that storage and erasure of memories does not
follow quite the same rules, being simpler in its
operation.
Selecting Input and Crossover during a Store will skip any
memories that have other combinations in them.
Selecting Erase for any combination will show only locations
that have EXACTLY that combination – it is not possible to
erase just one part of a combination memory.
The
4 Series
4 Series
4 Series
4 Series
have 256 memory locations, but these are
dynamic in nature – obviously a memory containing Input,
Graphic and Crossover settings takes up more space than
one containing just Input settings. Storage of 56 memories
containing Input, Graphic and Crossover settings is possible.
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